Re: func_moveliniear
Posted by Orpheus on
Sun Jun 25th 2006 at 3:55pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
It might help if you gave a bit of background on the methodology of your action.
Did you use a func_door? A func_tracktrain or a some other method to achieve the movement?
(assuming that these entities still work in HL2)
Either way, try to clarify how you set the door up to function since I assume that there are a whole plethora of ways to do so.
The best things in life, aren't things.
Re: func_moveliniear
Posted by Drshark on
Sun Jun 25th 2006 at 4:55pm
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
No worries, i fixed it!
func_Moveliniear is pretty much as func_tracktrain, except you only choose a direction and ammount of hammer units to move. It works much as a door, cept' it doesen't rotate.
Anyway, Hammer had really killed the origins on it, so i just reverted them and set
the distance, and now it works :smile: