Re: model resize
Posted by blane derrick on
Mon Jul 10th 2006 at 9:22pm
1 post
0 snarkmarks
Registered:
Jul 10th 2006
I've recently gotten back into using hammer but have run across a few problems. The biggest of these is of resizing models such as the horse statue in HL2. Its been awhile since I've used hammer, but i'm pretty sure that it was possible to resize these things to where you could for instance make the horse statue fit on a desk in game. Am I just not remembering correctly?<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: model resize
Posted by Andrei on
Wed Jul 12th 2006 at 1:07pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
You need to resize the reference files? I remember you could set the
scale of the model from the qc file. Or does it screw-up the sequences?
Re: model resize
Posted by fishy on
Wed Jul 12th 2006 at 3:56pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
true, you could just change some values in the .qc file, and not even open a model editor. but all of the vertices of a model should be re-welded after a decompile, so while the editors open for that, it's just as quick to scale the model there.
i eat paint
Re: model resize
Posted by RabidFire_DN on
Fri Jul 21st 2006 at 12:31am
Posted
2006-07-21 12:31am
3 posts
0 snarkmarks
Registered:
Jul 20th 2006
<span style="color: yellow;">Yeah your probably thinking of resizing sprites</span><html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>