Re: Holophonic
Posted by Crono on
Tue Jul 11th 2006 at 8:51am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
A: This is not new. How many years has this stuff been out? (several)
B: Most audio hardware can do this.
C: Half-Life 2 already has 8 (or 6, can't remember) channel audio ... So, no imagining needed, or simulation.
You should have put this in the "recently found" thread. Since this is nothing new.
Blame it on Microsoft, God does.
Re: Holophonic
Posted by reaper47 on
Tue Jul 11th 2006 at 9:54am
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Something similar was sold to me as "virtual Dolby Surround" (I think) for my TV. It gives you a perfect surround feeling when watching movies when wearing headphones (which I mostly do).
HL2's 8 channels don't help if I hear with headphones. Although the sound's still pretty good it hardly gives me the "3D-feel".
There are does headphones which supposedly create a similar effect automatically. They're too expensive but I'd get a pair of those once the price drops to a reasonable level.
Re: Holophonic
Posted by Jimmi on
Tue Jul 11th 2006 at 2:37pm
Jimmi
member
217 posts
22 snarkmarks
Registered:
May 17th 2006
Location: South Africa
Have you guys tried listening to this?
I just found it being discussed on TWHL, so I thought I would post it here also.
Re: Holophonic
Posted by Dred_furst on
Tue Jul 11th 2006 at 3:08pm
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
Ive heard it, and it only works on headphones. sounds stereo on 5.1. so I just use my 5.1 Setup. eos
I need a new sig
Re: Holophonic
Posted by Finger on
Tue Jul 11th 2006 at 8:17pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Halflife 1 used a similar and just as impressive technology called A3D. There was actually much controversy over this, as it was so effective that it gave users with this soundcard a legitimate advantage in deathmatch games. It was so accurate that you could pinpoint a person walking above, below or anywhere around you. Couple this with a gun that shoots through walls causing massive splash damage on the other side (gauss gun) and you've got hundreds of player spamming walls, targeting people strictly through sound.
Trust me, I owned 2 of these A3D cards and it was VERY impressive. This is nothing new, but still interesting.
Re: Holophonic
Posted by Jimmi on
Tue Jul 11th 2006 at 8:49pm
Jimmi
member
217 posts
22 snarkmarks
Registered:
May 17th 2006
Location: South Africa
Never noticed you there, Dred_furst. Evil.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Finger, I loved using sound. I never got into HLDM, but using sound in CS was such an advantage.