Re: Warning Signs.
Posted by rs6 on
Tue Jul 25th 2006 at 3:42am
rs6
member
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Occupation: koledge
Location: New Jersey, USA
wtf is that link blister???
For some reason my ip is banned from those forums that I have never visited before. Yeay! dynamic IPs!
Re: Warning Signs.
Posted by BlisTer on
Tue Jul 25th 2006 at 3:43am
BlisTer
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Jun 10th 2004
Location: Belgium
yeah i tried every solution i could find on google including these ones, but nothing works. it must be that i'm bumping into a complexity limit, because it occurs whenever i try to add even the simplest things. really would've loved to expand it into a FF map.. thx anyway man
These words are my diaries screaming out loud
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rs6, he linked to some scary decaying corspe faces like Lep's, all set out doing humorous activities. Quite disturbing :smile:
Sorry to hear BlisTer. Sometimes intagibles like maps are frustrating because you can't actually break the damn thing open and see what's wrong.
Re: Warning Signs.
Posted by Jimmi on
Wed Jul 26th 2006 at 7:42pm
Jimmi
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May 17th 2006
Location: South Africa
I really admire the way this site has about 1 reply every 8 hours. :rolleyes:
Re: Warning Signs.
Posted by $loth on
Fri Jul 28th 2006 at 7:27am
$loth
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Occupation: Student
Location: South England
It's a shame, I agree with you on all three points.
Though I have to say about point number one, possibly the reason why
there are so many less than impressive maps is because hammer editor is
a lot easier to get, and a lot more people know about it. You used to
have to find it, then set it up (the latter I found a PITA), whereas
now it's there in steam and it does it all for you.
Re: Warning Signs.
Posted by Naklajat on
Fri Jul 28th 2006 at 10:47am
Posted
2006-07-28 10:47am
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Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
I whole heartedly agree. Setting up hammer used to be a sort of "competence test." All it really took was a google search and half a brain. If you failed this "test" you either don't use search features and forum-goers would hate you for asking questions they've answered many times before, or the fact that you have less than half a brain means you'd probably only make subpar killboxes anyway, again causing people to hate you.
Now with hammer all set up right off the bat and easily accessible, people that would have given up before getting hammer working can make over-scaled killboxes using two textures and no light to their heart's content. I wouldn't care if people didn't release every killbox they make and actually strived to improve their skills, but for the most part I don't see that happening with Source mapping. Mostly I just see people making maps "focused on gameplay not graphics lol."
What's in a map? That which we call a killbox by any other name would play as bad.
o
Re: Warning Signs.
Posted by reaper47 on
Fri Jul 28th 2006 at 6:09pm
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Feb 16th 2005
Location: Austria
"focused on gameplay not graphics lol"
lol