Re: Warning Signs.
Posted by reaper47 on
Tue Jul 25th 2006 at 12:20am
Posted
2006-07-25 12:20am
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I meant the website's server (or whatever you network administrators call it :razz: ).
But the game server would be nice, too. I don't know much about server costs but I might break my personal anti-internet-money-transaction philosophy and donate.
Posted
2006-07-25 12:27am
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Having a place to test maps would be nice, although not a whole lot of maps are moving into the testing phase nowadays. Listen servers work OK as well for a few people, so I dunno. And then of course there's the issue of only having 1 type of game on the server. HL2DM doesn't get played much, we don't have a lot of CS:S or DOD:S mappers here either. Maybe we should just wait till portal comes out and make a server for that (if its Multiplayer) :razz:
Additionally, it's not a flat fee, it's a monthly one. I don't know who would be willing to pay out of pocket month after month especially if it doesn't get used often.
Re: Warning Signs.
Posted by Gwil on
Tue Jul 25th 2006 at 1:16am
Gwil
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Even if I could access the web hosting (we don't have our own server
like "Big" sites eg PHL) i'd still need access to the SQL db too, and
even with all this, we'd need a commited and experience PHP coder to
keep the site in top form.
It goes from fixing a few bugs to being a 'full time' calling. Either
way, I am no longer the head admin here as I don't have energy or
inclination (nor is it a role needing overview nowadays) so any chance
of getting someone on board to fix up code etc would be on ReNos head.
Game server? Too expensive, too little interest, too little time to
organise and run it - plus the fact the volume of serious maps and pure
HL2DM maps going through here won't warrant it.
Re: Warning Signs.
Posted by rs6 on
Tue Jul 25th 2006 at 3:42am
rs6
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wtf is that link blister???
For some reason my ip is banned from those forums that I have never visited before. Yeay! dynamic IPs!
Re: Warning Signs.
Posted by BlisTer on
Tue Jul 25th 2006 at 3:43am
BlisTer
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yeah i tried every solution i could find on google including these ones, but nothing works. it must be that i'm bumping into a complexity limit, because it occurs whenever i try to add even the simplest things. really would've loved to expand it into a FF map.. thx anyway man
These words are my diaries screaming out loud
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rs6, he linked to some scary decaying corspe faces like Lep's, all set out doing humorous activities. Quite disturbing :smile:
Sorry to hear BlisTer. Sometimes intagibles like maps are frustrating because you can't actually break the damn thing open and see what's wrong.
Re: Warning Signs.
Posted by Jimmi on
Wed Jul 26th 2006 at 7:42pm
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I really admire the way this site has about 1 reply every 8 hours. :rolleyes:
Re: Warning Signs.
Posted by $loth on
Fri Jul 28th 2006 at 7:27am
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It's a shame, I agree with you on all three points.
Though I have to say about point number one, possibly the reason why
there are so many less than impressive maps is because hammer editor is
a lot easier to get, and a lot more people know about it. You used to
have to find it, then set it up (the latter I found a PITA), whereas
now it's there in steam and it does it all for you.
Re: Warning Signs.
Posted by Naklajat on
Fri Jul 28th 2006 at 10:47am
Posted
2006-07-28 10:47am
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I whole heartedly agree. Setting up hammer used to be a sort of "competence test." All it really took was a google search and half a brain. If you failed this "test" you either don't use search features and forum-goers would hate you for asking questions they've answered many times before, or the fact that you have less than half a brain means you'd probably only make subpar killboxes anyway, again causing people to hate you.
Now with hammer all set up right off the bat and easily accessible, people that would have given up before getting hammer working can make over-scaled killboxes using two textures and no light to their heart's content. I wouldn't care if people didn't release every killbox they make and actually strived to improve their skills, but for the most part I don't see that happening with Source mapping. Mostly I just see people making maps "focused on gameplay not graphics lol."
What's in a map? That which we call a killbox by any other name would play as bad.
o
Re: Warning Signs.
Posted by reaper47 on
Fri Jul 28th 2006 at 6:09pm
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"focused on gameplay not graphics lol"
lol