Ive been trying to get within the max_map_clipnodes limit, since my map is currently way past it. I went around making certain details into illusionaries and whatnot, and suddenly, im getting this error. That brush number apparently doesnt exist. There were some before it, giving the same error, but they were simple groups of details that had only normal textures and nulls, that i made either func_walls or func_illusionaries. I fixed it for the others by moving them back to the world, but that was pretty counter productive. Any ideas?
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\maps\nexa95" -texdata 7168 -chart -cliptype precise -hullfile "C:\Program Files\Steam\Steamapps\beavatron@hotmail.com\half-life\ns\nshulls.txt"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve hammer editor\maps\nexa95"-texdata 7168 -chart -cliptype precise -hullfile "C:\Program Files\Steam\Steamapps\beavatron@hotmail.com\half-life\ns\nshulls.txt"
Loading hull definitions from 'C:\Program
Files\Steam\Steamapps\beavatron@hotmail.com\half-life\ns\nshulls.txt'
Entering c:\program files\valve hammer editor\maps\nexa95.map
Error: Entity 649 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\nexa95" -texdata 7168 -chart
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\nexa95"-texdata 7168 -chart
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\nexa95.log for the cause.
----- END hlbsp -----
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