Haze / Blur / Heat effect

Haze / Blur / Heat effect

Re: Haze / Blur / Heat effect Posted by Vitani on Wed Aug 9th 2006 at 8:56am
Vitani
11 posts
Posted 2006-08-09 8:56am
Vitani
member
11 posts 1 snarkmarks Registered: Aug 2nd 2006 Occupation: Programmer Location: England
Is is possible to use a "hot wobbly air" effect in hl2dm? In hl2 the engines of flying ships use it, and I want to put some lava in my map, and make it look truely hot.
If you can dream it, you can do it - Moo Power!
Re: Haze / Blur / Heat effect Posted by midkay on Wed Aug 9th 2006 at 8:59am
midkay
398 posts
Posted 2006-08-09 8:59am
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Sure.

You want to use an env_steam set to the "Heat haze" type of particle. You can adjust size of particles (e.g. how large the warping effect is), length of the haze effect, et cetera. It may take a bit of tweaking to get it how you want it, but this is - AFAIK - the only way to do it.
-- midkay
Re: Haze / Blur / Heat effect Posted by Addicted to Morphine on Wed Aug 9th 2006 at 9:07am
Posted 2006-08-09 9:07am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Add an env_steam entity. Open the properties window (alt+enter). Change "Particle Type" to "Heatwave" to get the effect you want.

Make sure to play around with the starting size, ending size, distance, and direction of the heatwave. Play around till you get the result you like.

Also, for your lava map, you want the "Initial State" to be set to "On"
Re: Haze / Blur / Heat effect Posted by Vitani on Wed Aug 9th 2006 at 9:30am
Vitani
11 posts
Posted 2006-08-09 9:30am
Vitani
member
11 posts 1 snarkmarks Registered: Aug 2nd 2006 Occupation: Programmer Location: England
Thanks guys, might try it with a normal steam texture first to get the coverage right, then switch it over. Will probably make things easier to test.

Thanks again.
If you can dream it, you can do it - Moo Power!