Re: Leak problem
Posted by Velferd on
Sun Sep 3rd 2006 at 5:48pm
4 posts
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Registered:
Jan 28th 2005
Occupation: Student
Location: Norway
I am experiencing something very strange when trying to compile my map. When the map contains no point-based entities, it all works fine, but as soon as I insert info_player_start or light_environment, a leak occurs. I have never seen anything like this before. If anyone has experienced anything like this, I would appreciate your help and comments. Thank you.
?V
Re: Leak problem
Posted by Orpheus on
Sun Sep 3rd 2006 at 6:17pm
Orpheus
member
13860 posts
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Post you log.
Seems to me that you had the problem before, but since you had no entities, the map had no origin to use a basis for.
I mean, the leak always reports the closest entity to the leak. If you have no ents, how can it?
Besides, the tools may not consider it a map before it has them.
shrugs
Leaks are not caused by entities. Leaks are leaks.
I am betting the error exists beforehand, as well as after you place a player start.
There are s s**t load of suggestions for locating leaks throughout this site. Search them out, after you determine that I am correct. Search them out, even if I am incorrect as well.
The best things in life, aren't things.
Re: Leak problem
Posted by StixNStonz on
Sun Sep 3rd 2006 at 7:35pm
71 posts
17 snarkmarks
Registered:
Feb 25th 2005
Occupation: student
Location: canada
Yeah, the leak was there but it wasnt actually being checked for before.
If you're map is fairly large, i'd say section pieces off (like room by room, or groups of rooms) into VisGroups, and then make another group called Dividers or something. It made making my 8k brush map very easy to work with. Make the Dividers group all basic brushes that fill the doorways; you can then test out each room for leaks (assuming the leaks arent actually in the doors).
If you dont know how to do any of what i just said, just ask.