Spirit Of Hl Fog In quark

Spirit Of Hl Fog In quark

Re: Spirit Of Hl Fog In quark Posted by Mr.INSANE on Sun Sep 24th 2006 at 7:31pm
Mr.INSANE
156 posts
Posted 2006-09-24 7:31pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
since i cant use the hammer fgd in quark ive been having trouble what are the required things that must be set to get it to work manually added everything but it still doesnt seem to work
Why Do we all have to wear these ridiculous ties
Re: Spirit Of Hl Fog In quark Posted by Campaignjunkie on Wed Oct 4th 2006 at 9:55pm
Campaignjunkie
1309 posts
Posted 2006-10-04 9:55pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
(10 days ago, but anyway...)

It doesn't work anymore. The Spirit fog used some OpenGL hacks that don't work with Steam apparently.
Re: Spirit Of Hl Fog In quark Posted by Mr.INSANE on Thu Oct 5th 2006 at 2:29am
Mr.INSANE
156 posts
Posted 2006-10-05 2:29am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Alright is there any hack way to get it aside from sprites

atleast is there any way to get it to look reasonably good

oh and btw thank you for replying it definetly helps
Why Do we all have to wear these ridiculous ties
Re: Spirit Of Hl Fog In quark Posted by Crono on Thu Oct 5th 2006 at 3:51am
Crono
6628 posts
Posted 2006-10-05 3:51am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I'm not sure if this is relavent at all, but you can make steam games run in OpenGL, if you wish. (I think that's what these allow)

Try messing with this stuff.
Blame it on Microsoft, God does.
Re: Spirit Of Hl Fog In quark Posted by Campaignjunkie on Thu Oct 5th 2006 at 9:46am
Campaignjunkie
1309 posts
Posted 2006-10-05 9:46am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
You can try posting on the Spirit forum for some advice, but I doubt there's a solution. After the original programmer left, Spirit kind of splintered into a bunch of different side projects. I think some people are trying to organize and merge all the forks, but there's not much enthusiasm anymore and the HL1 mod community is kind of dead.

I'd say fiddling with the sprite method is your best bet (which tbh, I never liked)
Re: Spirit Of Hl Fog In quark Posted by Mr.INSANE on Wed Oct 11th 2006 at 9:45pm
Mr.INSANE
156 posts
Posted 2006-10-11 9:45pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
The Sprite method i know how sprites work but how would i make it look good? I was thinking cs style effects but i know that would run really bad
Why Do we all have to wear these ridiculous ties