My problem is as stated before: All brushes in my world are not lit at
all, but the props are. Even though I have several lights in a room it
does not seem to light at all. Though the props are lit just fine. Part
of the map was lit fine in a previous compile, but now when I've added
more to it it seems to work. Ive tried both with and without the 3d
skybox I built for the map.
The compil log:
** Executing...
** Command: "d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game
"d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\day of defeat
source\dod"
"D:\Program\Steam\SteamApps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath:
d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\day of defeat source\dod\materials
Loading
D:\Program\Steam\SteamApps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 738 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing
D:\Program\Steam\SteamApps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_10*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_10rt"
Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (193831 bytes)
Error! prop_static using model
"models/props_fortifications/fueldrum.mdl", which must be used on a
dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_fortifications/fueldrum.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 653 texinfos to 482
Reduced 87 texdatas to 81 (2019 bytes to 1826)
Writing
D:\Program\Steam\SteamApps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4.bsp
4 seconds elapsed
** Executing...
** Command: "d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\sourcesdk\bin\vvis.exe"
** Parameters: -game
"d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\day of defeat
source\dod"
"D:\Program\Steam\SteamApps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading
d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4.bsp
reading
d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4.prt
165 portalclusters
341 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 50 visible clusters (0.00%)
Total clusters visible: 7321
Average clusters visible: 44
Building PAS...
Average clusters audible: 87
visdatasize:7150 compressed from 7920
writing
d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4.bsp
0 seconds elapsed
** Executing...
** Command: "d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\sourcesdk\bin\vrad.exe"
** Parameters: -both -game
"d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\day of defeat
source\dod"
"D:\Program\Steam\SteamApps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading
d:\program\steam\steamapps\johan_whirlpool@hotbrev.com\sourcesdk_content\dod\mapsrc\horizon4.bsp
1914 faces
5 degenerate faces
207192 square feet [29835648.00 square inches]
117 displacements
42469 square feet [6115551.00 square inches]
1909 patches before subdivision
15004 patches after subdivision
25 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (78)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
transfers 723573, max 308
transfer lists: 5.5 megs
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