Re: setting up hammer for opposing force
Posted by Unknown_Consequences on
Fri Oct 20th 2006 at 5:49am
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look
i need one that is based on opposing force by its self
Re: setting up hammer for opposing force
Posted by Unknown_Consequences on
Fri Oct 20th 2006 at 6:12am
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well i just wanna know where a SPECIFIC TUT IS
Re: setting up hammer for opposing force
Posted by Crono on
Fri Oct 20th 2006 at 6:37am
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The tutorial addresses all possible games for goldsource. That is: all 1st party and 3rd party games and mods. There's even an example of a 1st party game that isn't half-life (day of defeat), as well as a 3rd party mod example.
You need to change the stuff from half-life to opposing force, which is a matter of directories and the fgd (which is linked in the tutorial)
In other words: you should be able to set it up. As far as I know another one doesn't exist, since hammer 3.4 is not integrated into steam, which is the "Valve Platform".
What you're asking is fairly unreasonable. I think you should read the tutorial and perhaps try to follow along in your editor and see if you can pull it off.
Blame it on Microsoft, God does.
Re: setting up hammer for opposing force
Posted by Crono on
Fri Oct 20th 2006 at 7:53am
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An apology isn't necessary.
The source sdk is for editing source games. Half-life 1 is not a source game.
You need hammer 3.4
The hammer used in source is version 4.
I'm not sure where you can get the old hammer. Try a google search.
Blame it on Microsoft, God does.
Re: setting up hammer for opposing force
Posted by Unknown_Consequences on
Fri Oct 20th 2006 at 8:11am
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i used to have the old hammer
back when i couldnt have the net
but now i can
lol
thanx
Re: setting up hammer for opposing force
Posted by Orpheus on
Sun Oct 29th 2006 at 1:01pm
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Mapping for OP4 is no different than mapping for HL1.
Its simply a matter of including the proper SDK. (and textures of course)
Mark Crono's answer correct since it does answer you, even if the answer wasn't the one you were seeking. :rolleyes:
The best things in life, aren't things.
Re: setting up hammer for opposing force
Posted by Orpheus on
Wed Nov 8th 2006 at 2:18am
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First, you should really post your own thread.
Second, you posted pictures with the paths, but... Its the destination folders we need to see, not the beginning.. C:\Programfile....
Third, You need to post a log/error message.
The best things in life, aren't things.
Re: setting up hammer for opposing force
Posted by Orpheus on
Wed Nov 8th 2006 at 3:30am
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OK, its been ages so...
As far as maps go, you can pretty much load any map into any mod. You'll just be missing key elements specific to the mod. In other words, if I wanted to load a counter strike map in deathmatch I could but the textures would look wrong and the weapons would be missing.
So, if your map fails to load, its prolly something you failed to achieve. You are missing a player start for instance. Or you have your destination folders screwed.
In other words, its more than likely an error you have prior to the map being completed which is preventing the game from loading.
My advice is for you to begin your own thread and post a compile log. The images you posted were of no use for me. Thats not to say someone else may see something I didn't.
Start your own thread since you are only derailing this one from OP4 to Sven.
The best things in life, aren't things.