Re: changing enviroment maps
Posted by warlord on
Mon Dec 22nd 2003 at 6:00am
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
im having a problem getting a different sky to show up in natural selection
i go under map properties and tried putting viel, lost, and eclipse of course without the cl_ in front of them but i even tried that and for some reason i keep on getting that damn desert sky
how do i find the list of natural selection sky names is it some?
Re: changing enviroment maps
Posted by KungFuSquirrel on
Mon Dec 22nd 2003 at 6:15am
751 posts
393 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
first off, it's "veil." That may be part of the problem :wink: Just kidding.
Instead of "eclipse" or "veil" or whatever, enter "eclipse_" or "veil_". That will solve the problem.
The defining part of a sky texture is the two characters at the end of the filename. If a file has an underscore _ at the end, that has to be included in the skyname parameter in WC/Hammer.