non existant light - problem

non existant light - problem

Re: non existant light - problem Posted by Gogeta on Tue Nov 7th 2006 at 2:48am
Gogeta
2 posts
Posted 2006-11-07 2:48am
Gogeta
member
2 posts 0 snarkmarks Registered: Nov 7th 2006
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Ingame on a map im working on, there is a light_spot effect that is non-existant in hammer, help me get rid of this

User posted image
User posted image
Re: non existant light - problem Posted by Orpheus on Thu Nov 9th 2006 at 11:53am
Orpheus
13860 posts
Posted 2006-11-09 11:53am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
First off, posting a 257k image will not win you any points. :rolleyes:

I have a question though, Have you run a full compile or is this a fast? Light issues in most cases like this will sort themselves out with a final compile set to maximum.

The best things in life, aren't things.
Re: non existant light - problem Posted by fishy on Thu Nov 9th 2006 at 12:04pm
fishy
2623 posts
Posted 2006-11-09 12:04pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
or if the problem persists, you could always put some sort of light fixture next to it. :smile:
i eat paint
Re: non existant light - problem Posted by Orpheus on Thu Nov 9th 2006 at 9:51pm
Orpheus
13860 posts
Posted 2006-11-09 9:51pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fishy said:
or if the problem persists, you could always put some sort of light fixture next to it. :smile:
You don't even want to know how badly I wanted to say that. Truth be told, I thought it would detract from my all to serious reply.

Thanx for covering my ass Fishman.

The best things in life, aren't things.