Texturing tutorial

Texturing tutorial

Re: Texturing tutorial Posted by Warren on Wed Nov 29th 2006 at 12:15am
Warren
17 posts
Posted 2006-11-29 12:15am
Warren
member
17 posts 2 snarkmarks Registered: Aug 7th 2006
It seems like people who are getting to know Hammer always run into
trouble when trying to texture. I know a bunch; and I myself almost
abandoned learning how to map in Hammer because it was so
counter-intuitive. It actually is pretty intuitive, all of Hammer...
once you get past the initial hurdles.

Anyway this tutorial is for anyone who hasn't got the hang of
texturing. Shockingly, it appears to be THE only texturing tutorial for
Hammer on the entire internet.

http://www.warrenmay.com/hammer/texturing.html

So I'd be wondering if a) Snarkpit deems it fit to enter the tutorial
section here, and b) if any Hammer pros want to read through it and
tell me if I've missed something or poorly worded a technical statement.
Re: Texturing tutorial Posted by fishy on Wed Nov 29th 2006 at 12:41am
fishy
2623 posts
Posted 2006-11-29 12:41am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
That is, 1 unit = 0.4 pixels or 4 pixels per unit
oops:P
i eat paint
Re: Texturing tutorial Posted by Warren on Wed Nov 29th 2006 at 6:30am
Warren
17 posts
Posted 2006-11-29 6:30am
Warren
member
17 posts 2 snarkmarks Registered: Aug 7th 2006
whoops :sad:
Re: Texturing tutorial Posted by Captain P on Wed Nov 29th 2006 at 4:32pm
Captain P
1370 posts
Posted 2006-11-29 4:32pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
A note: textures stay aligned to the grid and will shift when you move a brush. Unless you set Texture Lock on, which is one of the small buttons in the top row (with TL on it). Setting TL off means less 'staircase trouble', too. :smile:

Oh, there are a few additional texturing tips that you might want to include, perhaps in a second article. The alt trick (applies a texture so that it properly lines up with the currently selected face, usefull for circular area's) and shift-clicking (covers the whole brush with a particular texture and properties) come to mind. And perhaps an explanation of the Face Edit Sheet buttons, such as the 6 alignment buttons, the Treat as one option for said buttons, and the Align to world/Align to face option: this allows you to align a texture not to the grid, but to the face direction itself. Which, for steep faces, means no stretching problems.

But, good article otherwise. I don't see why you shouldn't put it up here. It's certainly a nice intro guide. :smile:
Create-ivity - a game development blog
Re: Texturing tutorial Posted by Warren on Wed Nov 29th 2006 at 7:28pm
Warren
17 posts
Posted 2006-11-29 7:28pm
Warren
member
17 posts 2 snarkmarks Registered: Aug 7th 2006
That's a lot of other stuff!

The tutorial is actually the extent of my knowledge on how to texture, I'll have to look into the things you've mentioned.

Maybe I can do a follow up once I've mastered the rest of the stuff.