Trigger an object on map start (MP)?

Trigger an object on map start (MP)?

Re: Trigger an object on map start (MP)? Posted by Victor-933 on Fri Dec 1st 2006 at 4:02am
Victor-933
128 posts
Posted 2006-12-01 4:02am
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
Been a while since I did anything here.. Anyway, I've taken up HL2DM
mapping again, and instead of using a brushwork elevator I've decided
to try the model version. However, the model elevatordoor.mdl starts
out closed, then changes to the closing animation when I trigger the
button. Setting the default animation to "opening" just makes it loop
that animation. Any ideas as to how to fix this, or if it's even
possible?
I'm allergic to tequila, it makes me break out in felonies.
Re: Trigger an object on map start (MP)? Posted by Victor-933 on Sun Dec 3rd 2006 at 2:47am
Victor-933
128 posts
Posted 2006-12-03 2:47am
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
forget it, I'll use something else for the door.
I'm allergic to tequila, it makes me break out in felonies.