de_silica

de_silica

Re: de_silica Posted by P37r1 on Sun Dec 3rd 2006 at 9:40pm
P37r1
5 posts
Posted 2006-12-03 9:40pm
P37r1
member
5 posts 11 snarkmarks Registered: Nov 25th 2006 Location: Finland
So, this map is almost ready, I'll be adding details and fixing glitches.. I'd still like to hear what you others think, both positive and negative comments and suggestions are more than welcome. I'll add a beta version of the map tomorrow so your observation is not limited to couple of images. :smile:

UPDATE: Download now available, forgot to run the buildcubemaps even the entities exist. Thanks for hosting, Arzie.
Re: de_silica Posted by reaper47 on Sun Dec 3rd 2006 at 11:25pm
reaper47
2827 posts
Posted 2006-12-03 11:25pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Hmmm... another dust map :smile: The outer walls and the sandfloor look a bit too sterile, I also miss a 3D skybox, some buildings in the background.
Why snark works.
Re: de_silica Posted by Captain P on Sun Dec 3rd 2006 at 11:35pm
Captain P
1370 posts
Posted 2006-12-03 11:35pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Way too square, sterile and boxed in (e.g. walls around the playable field, giving a confined feeling). I kinda like the building style, and the market stalls, though their placement feels very artificial.

Don't be a afraid to rotate some stuff. It may not align to the grid and all, but it'll make the level look more normal, more realistic. Oh, and think about adding a 3D skybox to give the players the idea they're actually running around in a part of the world instead of just a small level area. Replacing those walls by buildings or other obstacles will help, too, and finding some replacements for the overused crates would be a good improvement as well.

Having that said, I think the lighting is fine - I like bright maps anyway :wink: . Cool (pun intended) avatar bytheway.
Create-ivity - a game development blog
Re: de_silica Posted by P37r1 on Mon Dec 4th 2006 at 1:04pm
P37r1
5 posts
Posted 2006-12-04 1:04pm
P37r1
member
5 posts 11 snarkmarks Registered: Nov 25th 2006 Location: Finland
Thanks for the comments!
I will add 3D skybox in the final version, I'm not too good in making them so I will focus on the map itself first. :smile:

I just finished compiling and I will add that version later today, and then start refining the details.
Re: de_silica Posted by $loth on Mon Dec 4th 2006 at 3:15pm
$loth
2256 posts
Posted 2006-12-04 3:15pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Just to add to the 'level feel' point, I find that adding blocked off hallways or side streets gives the level a realistic worldly feel.
Re: de_silica Posted by P37r1 on Mon Dec 4th 2006 at 5:48pm
P37r1
5 posts
Posted 2006-12-04 5:48pm
P37r1
member
5 posts 11 snarkmarks Registered: Nov 25th 2006 Location: Finland
Beta version now available for download, suggestions based on actual map will be greatly appreciated. :smile:

I'll think about it $loth, there is plenty of space for side streets.