Re: A Very Cassius Christmas: ts_fparadise
Posted by Gollum on
Sat Jan 3rd 2004 at 12:56am
Posted
2004-01-03 12:56am
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Magnificent cliff-work, sir, and spiffy homemade textures too :smile: It looks a bit like UT2003 terrain, which is a massive achievement in the HL engine (especially with R's like that).
Well done for quietly plugging away at mapping until you were ready to release something special. I look forward to seeing the final version.
Re: A Very Cassius Christmas: ts_fparadise
Posted by ReNo on
Sat Jan 3rd 2004 at 2:36pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
You decided on how you are going to encase the level? Obviously you aren't gonna leave the edges as skyboxes but I'm curious as to how you are gonna go about it.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Cassius on
Sat Jan 3rd 2004 at 9:08pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
My 'texture protection system' that I have goes much deeper than that - certain pixels in every texture I had in that image were a certain color 'proportional' to the coloring of the whole image, so it's easy to tell when somebody's taken my work. It's quite ingenius, I can assure you :biggrin:
And you will also recognize that it's quite impossible to get anything near the quality of the originals when you do that (more or less intact, HUMBUG, you just copied different sections of the image over). I would more than easily be able to prove that someone had ripped me off.
Lastly, the text was just there for the hell of it. A lot of maps have taken or edited my textures - if it looks good, I just say hell with it, if it doesn't, I ask them to remove it. Fairly simple.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Gollum on
Sat Jan 3rd 2004 at 10:17pm
Posted
2004-01-03 10:17pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
If you're really paranoid about these things, I believe it is possible to encode images with digital watermarks. I'm not sure how they work though.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Cassius on
Sun Jan 4th 2004 at 12:00am
Posted
2004-01-04 12:00am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Yes, I am rather proud of these ones. Not a single one is composed out of one photo - in fact, the rock is closer to having been a mix of fifteen different textures, but I'd say I got a fairly nice result.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Skeletor on
Sun Jan 4th 2004 at 1:45am
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
Damn you, Cassius. You really got to work while I was gone.
Re: A Very Cassius Christmas: ts_fparadise
Posted by 2dmin on
Thu Jan 8th 2004 at 7:22am
2dmin
member
352 posts
75 snarkmarks
Registered:
May 17th 2003
Occupation: Progamer
Location: Canberra, Australia
Looking very nice, Cass. maybe add some rocks jutting out of the terrain to give it a wilder atmosphere and some cool shadows :biggrin:
what"s this? thirty fps? hahahaha poor cass on his pentium two :razz:
Re: A Very Cassius Christmas: ts_fparadise
Posted by Gollum on
Thu Jan 8th 2004 at 2:18pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Somebody really is pleased with his hardware today :rolleyes:
Re: A Very Cassius Christmas: ts_fparadise
Posted by 7dk2h4md720ih on
Thu Jan 8th 2004 at 3:48pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Now now Gollum, let the man enjoy his new fangled card. It'll be obselete by next week. :smile:
Speaking of which I might consider getting one,hevent really spent any money on my computer other than an optical mouse (which I loathe for its trackball). :smile:
Re: A Very Cassius Christmas: ts_fparadise
Posted by 7dk2h4md720ih on
Fri Jan 9th 2004 at 4:21am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
You seem to have me confused with someone who uses the abbreviated version of Richard as their name. :wink:
Re: A Very Cassius Christmas: ts_fparadise
Posted by scary_jeff on
Fri Jan 9th 2004 at 4:18pm
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
An optical trackball does exist. It's just the same as a normal trackball, only instead of little wheels that touch the ball detecting movements of it, an optical sensor like the one on an optical mouse looks at the textured ball.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Forceflow on
Fri Jan 9th 2004 at 4:21pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Advantage: It works on reflecting/transparent surfaces too.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Mr.Ben on
Fri Jan 9th 2004 at 5:34pm
Mr.Ben
member
208 posts
560 snarkmarks
Registered:
Aug 29th 2003
I'd like to see a combination of the orginial and the new shots. I really liked the lighting in the orginial shots, that sky was much nicer and it had a better feel to it but i also like the idea of these buildings around it and i think they could owrk out really well when you finish them. shrug Looks good though.
Re: A Very Cassius Christmas: ts_fparadise
Posted by DudeTor on
Fri Jan 9th 2004 at 7:40pm
DudeTor
member
38 posts
114 snarkmarks
Registered:
Oct 4th 2003
Occupation: Student
Location: Norway
Really nice work Cassius, although I have to agree with Mr.Ben. The old sky and lighting was much better.
Keep it up :smile:
Re: A Very Cassius Christmas: ts_fparadise
Posted by Forceflow on
Fri Jan 9th 2004 at 8:37pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
yeah, definitely the old sky ... the new one looks a bit ... stretched.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Cassius on
Sat Jan 10th 2004 at 12:03am
Posted
2004-01-10 12:03am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Didn't know that people would so much prefer the de_dust sky over dod_stuka, but whatever :biggrin:
I changed the lighting by accident - it's actually the same light_environment as in the second shot, but I accidently put the bounce to some astronomical number and bam, it turns orange. Such bizzarre lighting errors have happened every step of the way in this map - RAD really, really hates my terrain. However, when I put in the DoD trees and the Stuka sky, it looked oddly like a sunrise in Utah I once witnessed.
To my eyes, both the lighting styles have their distinct benefits. The dawn light compliments the buildings but hurts the terrain, and the daylight hates the buildings but really sexors my terrain. If I can't get a good balance between the two, the map will be daylight.
Re: A Very Cassius Christmas: ts_fparadise
Posted by Vash on
Sat Jan 10th 2004 at 2:49am
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
I kneel to you and your 1337ness Cass...Thy are not worthy :biggrin: