A Very Cassius Christmas: ts_fparadise

A Very Cassius Christmas: ts_fparadise

Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Thu Jan 1st 2004 at 4:49pm
Dr Brasso
1878 posts
Posted 2004-01-01 4:49pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
...and a happy f**king new year to you too davey.. :lol:

***exhibits more sign language.... :heee:

Doc B... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by Gollum on Sat Jan 3rd 2004 at 12:56am
Gollum
1268 posts
Posted 2004-01-03 12:56am
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Magnificent cliff-work, sir, and spiffy homemade textures too :smile: It looks a bit like UT2003 terrain, which is a massive achievement in the HL engine (especially with R's like that).

Well done for quietly plugging away at mapping until you were ready to release something special. I look forward to seeing the final version.
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Sat Jan 3rd 2004 at 10:42am
Dr Brasso
1878 posts
Posted 2004-01-03 10:42am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
:lol: ...in an attempt to not let my good buddy Cassius gain the upper hand :dodgy: , im throwing out a little taste of the set im working on.....not trying to steal yer thunder cass, i couldnt anyway.... :wink:

Doc Brass... :dodgy:

[simg]http://www.snarkpit.com/pits/dr brasso/textures/al_UUU_wal01.jpg[/simg]

hope ya like....not done, but gettin there.... :heee:

Doc B... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by ReNo on Sat Jan 3rd 2004 at 2:36pm
ReNo
5457 posts
Posted 2004-01-03 2:36pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You decided on how you are going to encase the level? Obviously you aren't gonna leave the edges as skyboxes but I'm curious as to how you are gonna go about it.
Re: A Very Cassius Christmas: ts_fparadise Posted by Forceflow on Sat Jan 3rd 2004 at 3:08pm
Forceflow
2420 posts
Posted 2004-01-03 3:08pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Cass, your textures look great. But ... (and this is for Brasso ...) do you really think it is so hard to extract those textures from a JPG, even when they are covered with text ?

I had to work on it for 20 minutes with MSpaint (!!!) and I had them, more or less intact.

Of course, I'm not th?t evil, and I really respect your work, so I will put some anti-rip-text over my "proof" too.Gl with your map, I'm looking forward to it.

User posted image
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Sat Jan 3rd 2004 at 6:28pm
Dr Brasso
1878 posts
Posted 2004-01-03 6:28pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
Forceflow said:
Cass, your textures look great. But ... (and this is for Brasso ...) do you really think it is so hard to extract those textures from a JPG, even when they are covered with text ?

im not sure i understand the point yer trying to make to me?......cass knows i wouldnt rip his s**t, he and i have been at it for awhile now, on a completely friendly basis....now, if i was a real asshole, sure i could rip these in about ten minutes too.....please explain yerself in a little more depth....i feel like im being scolded for something.... :lol:

Doc Brass... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Sat Jan 3rd 2004 at 9:08pm
Cassius
1989 posts
Posted 2004-01-03 9:08pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
My 'texture protection system' that I have goes much deeper than that - certain pixels in every texture I had in that image were a certain color 'proportional' to the coloring of the whole image, so it's easy to tell when somebody's taken my work. It's quite ingenius, I can assure you :biggrin:

And you will also recognize that it's quite impossible to get anything near the quality of the originals when you do that (more or less intact, HUMBUG, you just copied different sections of the image over). I would more than easily be able to prove that someone had ripped me off.

Lastly, the text was just there for the hell of it. A lot of maps have taken or edited my textures - if it looks good, I just say hell with it, if it doesn't, I ask them to remove it. Fairly simple.
Re: A Very Cassius Christmas: ts_fparadise Posted by Gollum on Sat Jan 3rd 2004 at 10:17pm
Gollum
1268 posts
Posted 2004-01-03 10:17pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
If you're really paranoid about these things, I believe it is possible to encode images with digital watermarks. I'm not sure how they work though.
Re: A Very Cassius Christmas: ts_fparadise Posted by Skeletor on Sat Jan 3rd 2004 at 11:04pm
Skeletor
312 posts
Posted 2004-01-03 11:04pm
Skeletor
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312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
ReNo said:
Surely that would mean he is in need of SIX snarkmarks then, unless 1336 has some significance I haven't spotted :lol:
Yea, I guess I'm kinda dumb like that, huh... :cry:

Unless... (Hmmm... "leeb"...)
Re: A Very Cassius Christmas: ts_fparadise Posted by Forceflow on Sat Jan 3rd 2004 at 11:42pm
Forceflow
2420 posts
Posted 2004-01-03 11:42pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Hey guys, I wasn't looking for trouble or anything.

Just bored & willing to test my paint skills :biggrin:

I thought it looked good from a distance, but I noticed how hard it is to get that upper-left rock done. Really amazing how you put that together cass ... I guess we're all expecting a tutorial for that.

:popcorn:

P.S: About that watermark: http://www.canon.com/technology/detail/software/digital_watermark/ --> quite interesting.
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Sun Jan 4th 2004 at 12:00am
Cassius
1989 posts
Posted 2004-01-04 12:00am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Yes, I am rather proud of these ones. Not a single one is composed out of one photo - in fact, the rock is closer to having been a mix of fifteen different textures, but I'd say I got a fairly nice result.
Re: A Very Cassius Christmas: ts_fparadise Posted by Skeletor on Sun Jan 4th 2004 at 1:45am
Skeletor
312 posts
Posted 2004-01-04 1:45am
Skeletor
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312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
Damn you, Cassius. You really got to work while I was gone.
Re: A Very Cassius Christmas: ts_fparadise Posted by 2dmin on Thu Jan 8th 2004 at 7:22am
2dmin
352 posts
Posted 2004-01-08 7:22am
2dmin
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352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
Looking very nice, Cass. maybe add some rocks jutting out of the terrain to give it a wilder atmosphere and some cool shadows :biggrin:

what"s this? thirty fps? hahahaha poor cass on his pentium two :razz:
Re: A Very Cassius Christmas: ts_fparadise Posted by Gollum on Thu Jan 8th 2004 at 2:18pm
Gollum
1268 posts
Posted 2004-01-08 2:18pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Somebody really is pleased with his hardware today :rolleyes:
Re: A Very Cassius Christmas: ts_fparadise Posted by 7dk2h4md720ih on Thu Jan 8th 2004 at 3:48pm
7dk2h4md720ih
1976 posts
Posted 2004-01-08 3:48pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Now now Gollum, let the man enjoy his new fangled card. It'll be obselete by next week. :smile:

Speaking of which I might consider getting one,hevent really spent any money on my computer other than an optical mouse (which I loathe for its trackball). :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Thu Jan 8th 2004 at 5:09pm
Dr Brasso
1878 posts
Posted 2004-01-08 5:09pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
:lol: an optical trackball mouse?....hmmm....maybe you need an obstetrition..... :heee:

Doc Brass... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Thu Jan 8th 2004 at 8:12pm
Cassius
1989 posts
Posted 2004-01-08 8:12pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
2dmin said:
Looking very nice, Cass. maybe add some rocks jutting out of the terrain to give it a wilder atmosphere and some cool shadows :biggrin:

what"s this? thirty fps? hahahaha poor cass on his pentium two :razz:
Boo on you, son. Just because I can't make my game look like it was drawn with graphite doesn't make me any less special.

I posted a reply to my thread in the TS Mapping Contest forums, for all those of you interested in learning the status of the map. www.specialistsmod.net
Re: A Very Cassius Christmas: ts_fparadise Posted by 7dk2h4md720ih on Fri Jan 9th 2004 at 12:25am
7dk2h4md720ih
1976 posts
Posted 2004-01-09 12:25am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
:lol: an optical trackball mouse?....hmmm....maybe you need an obstetrition..... :heee:

Doc Brass... :dodgy:
That means is has a ball instead of a mousewheel, you old fart. :wink:
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Fri Jan 9th 2004 at 1:43am
Dr Brasso
1878 posts
Posted 2004-01-09 1:43am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
f**kin duh.... :rofl: .......dick... :heee:

Doc B... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by 7dk2h4md720ih on Fri Jan 9th 2004 at 4:21am
7dk2h4md720ih
1976 posts
Posted 2004-01-09 4:21am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
You seem to have me confused with someone who uses the abbreviated version of Richard as their name. :wink:
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Fri Jan 9th 2004 at 4:49am
Dr Brasso
1878 posts
Posted 2004-01-09 4:49am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well...ahem...Richard.... :lol: ....if nothing else, you are a very consistant ...um.....Richard... :heee:

Doc B.... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by scary_jeff on Fri Jan 9th 2004 at 4:18pm
scary_jeff
1614 posts
Posted 2004-01-09 4:18pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
An optical trackball does exist. It's just the same as a normal trackball, only instead of little wheels that touch the ball detecting movements of it, an optical sensor like the one on an optical mouse looks at the textured ball.
Re: A Very Cassius Christmas: ts_fparadise Posted by Forceflow on Fri Jan 9th 2004 at 4:21pm
Forceflow
2420 posts
Posted 2004-01-09 4:21pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Advantage: It works on reflecting/transparent surfaces too.
Re: A Very Cassius Christmas: ts_fparadise Posted by Mr.Ben on Fri Jan 9th 2004 at 5:34pm
Mr.Ben
208 posts
Posted 2004-01-09 5:34pm
Mr.Ben
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I'd like to see a combination of the orginial and the new shots. I really liked the lighting in the orginial shots, that sky was much nicer and it had a better feel to it but i also like the idea of these buildings around it and i think they could owrk out really well when you finish them. shrug Looks good though.
Re: A Very Cassius Christmas: ts_fparadise Posted by DudeTor on Fri Jan 9th 2004 at 7:40pm
DudeTor
38 posts
Posted 2004-01-09 7:40pm
DudeTor
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38 posts 114 snarkmarks Registered: Oct 4th 2003 Occupation: Student Location: Norway
Really nice work Cassius, although I have to agree with Mr.Ben. The old sky and lighting was much better.

Keep it up :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Forceflow on Fri Jan 9th 2004 at 8:37pm
Forceflow
2420 posts
Posted 2004-01-09 8:37pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
yeah, definitely the old sky ... the new one looks a bit ... stretched.
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Sat Jan 10th 2004 at 12:03am
Cassius
1989 posts
Posted 2004-01-10 12:03am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Didn't know that people would so much prefer the de_dust sky over dod_stuka, but whatever :biggrin:

I changed the lighting by accident - it's actually the same light_environment as in the second shot, but I accidently put the bounce to some astronomical number and bam, it turns orange. Such bizzarre lighting errors have happened every step of the way in this map - RAD really, really hates my terrain. However, when I put in the DoD trees and the Stuka sky, it looked oddly like a sunrise in Utah I once witnessed.

To my eyes, both the lighting styles have their distinct benefits. The dawn light compliments the buildings but hurts the terrain, and the daylight hates the buildings but really sexors my terrain. If I can't get a good balance between the two, the map will be daylight.
Re: A Very Cassius Christmas: ts_fparadise Posted by Vash on Sat Jan 10th 2004 at 2:49am
Vash
1206 posts
Posted 2004-01-10 2:49am
Vash
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I kneel to you and your 1337ness Cass...Thy are not worthy :biggrin: