util_setmode

util_setmode

Re: util_setmode Posted by gotn on Fri Jan 12th 2007 at 3:45pm
gotn
2 posts
Posted 2007-01-12 3:45pm
gotn
member
2 posts 0 snarkmarks Registered: Jan 12th 2007 Occupation: Mapper Location: England
For some unknown reason, I'm getting the following error when I start my map up:

Func_Button: Util_SetMode: Not precached: models/jukola.mdl

The actual map compilation is completely fine, I just get the above warning when I attempt to run it. I've attempted searching Google for different combinations of the error message, but to no real avail.

The issue is I'm making a DoD:S map. I saw a fix for a similar error that involved adding an entity not available in the DoD:S configuration for Hammer. Also, I have no func_button brushes, nor do I have the model name jukola in my models directories, which is very confusing.

How can I rectify this error.
Re: util_setmode Posted by Orpheus on Fri Jan 12th 2007 at 11:27pm
Orpheus
13860 posts
Posted 2007-01-12 11:27pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dude, we have very few DOD/S mappers, but one of our best should arrive shortly.

Perhaps he will sort it for you.

The best things in life, aren't things.
Re: util_setmode Posted by gotn on Sat Jan 13th 2007 at 9:57pm
gotn
2 posts
Posted 2007-01-13 9:57pm
gotn
member
2 posts 0 snarkmarks Registered: Jan 12th 2007 Occupation: Mapper Location: England
It's alright now. I simply got an older version of the map file and decompiled it and started from there. Just a shame its removed about 4 days of work :smile: <
Re: util_setmode Posted by Orpheus on Sat Jan 13th 2007 at 10:14pm
Orpheus
13860 posts
Posted 2007-01-13 10:14pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Save more versions, more often.

Sorry for your loss. :cry:

The best things in life, aren't things.
Re: util_setmode Posted by fishy on Sun Jan 14th 2007 at 4:11am
fishy
2623 posts
Posted 2007-01-14 4:11am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i seen this thread last night, and i ended up wracking my brains for where i knew the name 'jukola.mdl' from. i even went to sleep with the damn words going over and over in my head. i know i've had it crop up before, and for some reason, the fish pond entity (func_fish_pool apparently) kept looming in my thoughts. i found a few sites that seemed to support a connection with that entity, but they were in german, so i'm very sketchy about the full content.
i found some other sites that had it connected with other entities, like your func_button, and i'm left feeling that it may be a generic name, given to any entity, including brush based, that calls for the engine to load something that doesn't exist.
i'm probably way off with this though. :sailor:

and it's still bugging me where i know the name from. :confused:
i eat paint