Re: Invalid Clipping
Posted by Crono on
Sat Jan 13th 2007 at 7:00am
Crono
super admin
6628 posts
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Registered:
Dec 19th 2003
Location: Oregon, USA
It's happened to me plenty of times, but in the cases I've done it, the brush was valid it just clipped it in funky ways (not pertaining to the plane I gave it, for example). I've really avoided the clip tool a lot because I've found that it just screws stuff up very often. More than likely, unless it's incredibly complex, I'll just vertex manipulate the brush.
But that's just personal preference. But, I do know what you're talking about.
Blame it on Microsoft, God does.
Re: Invalid Clipping
Posted by Orpheus on
Sat Jan 13th 2007 at 11:36am
Posted
2007-01-13 11:36am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Its happened to me a few times, but I tend to build at 90* angles so clipping an invalid direction is rare.
The stairs I originally built for PitCrew had an invalid solid caused by clipping.
The stairs originally went up but at a 45* angle, The steps were not horizontal and I clipped them to match the upwardness. Actually they were horizontal, but only if you turned toward them and looked up.
God thats hard to explain, but the point is, even though every clip was precise, one of them borked during a compile. Borked so badly, that the error when deleted, moved on to the next step. I had to delete the entire stairway to correct the error.
I doubt many remember the steps but they were better than the current ones by far. However Dietz took umbrage to them, since I borrowed them from a Quake map. I removed them for the harmony of the maps authors.
But yes, it can happen. My advice, if you want to create one, make multiple cuts on multiple solids, one of them will bork out eventually. Doing so with only one solid kinda makes the eventuality infinitely small.
The best things in life, aren't things.