resetting func_train rotation

resetting func_train rotation

Re: resetting func_train rotation Posted by moosefetcher on Mon Jan 15th 2007 at 11:54pm
moosefetcher
2 posts
Posted 2007-01-15 11:54pm
2 posts 0 snarkmarks Registered: Dec 6th 2006
Hello there.

I've been lurking here for a while, searching for the answer to this problem...

The level I'm designing has a func_train which rotates very slowly in the y-axis. I've heard that entities can be reset by linking a func_door to a multi manager, but how can I reset the rotation to '0 0 0' at the start of each round?

Thanks.
Re: resetting func_train rotation Posted by Captain P on Tue Jan 16th 2007 at 8:44am
Captain P
1370 posts
Posted 2007-01-16 8:44am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
You could try setting the angles on a path_corner, perhaps that allows you to control it's orientation, but as for resetting it once it's rotating itself, I don't think that's possible.
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Re: resetting func_train rotation Posted by moosefetcher on Tue Jan 16th 2007 at 9:30pm
moosefetcher
2 posts
Posted 2007-01-16 9:30pm
2 posts 0 snarkmarks Registered: Dec 6th 2006
Sorry, Cap P, that doesn't work. I've been told you can reset the rotation by using the compass in the entity properties window, but what about if it's not z_axis? Any help, much appreciated!