Right this is one BIG problem and it just started happening. I have no idea why and the error i keep getting i don't know how to fix.
This is the screenshot of the error:
Here is the compile report... thingy
** Executing...
** Command: "c:\program files\valve\steam\steamapps\scp_winter\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Zombie Stress" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\Zombie Stress\maps\sz_map2"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\SourceMods\Zombie Stress\materials
Loading C:\Program Files\Valve\Steam\SteamApps\SourceMods\Zombie Stress\maps\sz_map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1376.0, 2921.5, 496.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1087.0, 2921.5, 496.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1391.5, 2771.0, 579.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1360.0, 2771.0, 579.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1177.2, 2771.0, 552.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 2921.5, 554.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1312.9, 3072.0, 554.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1407.0, 2409.5, 579.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 5142:
*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 44 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\SourceMods\Zombie Stress\maps\sz_map2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT
** Executing...
** Command: "c:\program files\valve\steam\steamapps\scp_winter\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Zombie Stress" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\Zombie Stress\maps\sz_map2"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\valve\steam\steamapps\sourcemods\zombie stress\maps\sz_map2.bsp
reading c:\program files\valve\steam\steamapps\sourcemods\zombie stress\maps\sz_map2.prt
158 portalclusters
453 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 31 visible clusters (0.00%)
Total clusters visible: 12385
Average clusters visible: 78
Building PAS...
Average clusters audible: 144
visdatasize:7706 compressed from 7584
writing c:\program files\valve\steam\steamapps\sourcemods\zombie stress\maps\sz_map2.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\scp_winter\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Zombie Stress" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\Zombie Stress\maps\sz_map2"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\sourcemods\zombie stress\maps\sz_map2.bsp
400 faces
1 degenerate faces
129571 square feet [18658340.00 square inches]
0 displacements
0 square feet [0.00 square inches]
399 patches before subdivision
7021 patches after subdivision
light has _fifty_percent_distance of 230.000000 but no zero_percent_distance
light has _fifty_percent_distance of 230.000000 but no zero_percent_distance
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...
WARNING: Too many light styles on a face (-264,1095,-17)
7..
WARNING: Too many light styles on a face (-314,1154,2)
.8...9...10 (32)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 213904, max 203
transfer lists: 1.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(584, 1095, 539)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(28, 48, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 94/8192 1128/98304 ( 1.1%)
brushsides 627/65536 5016/524288 ( 1.0%)
planes 598/65536 11960/1310720 ( 0.9%)
vertexes 846/65536 10152/786432 ( 1.3%)
nodes 264/65536 8448/2097152 ( 0.4%)
texinfos 137/12288 9864/884736 ( 1.1%)
texdata 30/2048 960/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 400/65536 22400/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 225/65536 12600/3670016 ( 0.3%)
leaves 275/65536 8800/2097152 ( 0.4%)
leaffaces 433/65536 866/131072 ( 0.7%)
leafbrushes 192/65536 384/131072 ( 0.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 2715/512000 10860/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 23/32768 230/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 342/65536 684/131072 ( 0.5%)
cubemapsamples
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