Re: Command & Conquer 3: Tiberium Wars
Posted by Dark|Killer on
Sun Apr 8th 2007 at 12:18pm
Posted
2007-04-08 12:18pm
758 posts
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Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
I'm in a level in Europe ......Somewhere...the 2nd mission !!
.::Dark|Masta::. - One name. One legend.
Re: Command & Conquer 3: Tiberium Wars
Posted by rs6 on
Mon Apr 9th 2007 at 9:19pm
rs6
member
640 posts
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Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
I got the game over the week end. Have gotten to the second level in Act III of the GDI campaign. I have been playing a lot of multiplayer. My online name is JoeMah is anybody happens to see me online.
Re: Command & Conquer 3: Tiberium Wars
Posted by Orpheus on
Mon Apr 9th 2007 at 9:30pm
Orpheus
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I had this game and Stalker in my hands and opted for Stalker.
I was never a C&C fan and thought the good reports I had about Stalker more enticing.
C&C always seemed like a cheap clone of Dark Reign anyway.
The best things in life, aren't things.
Re: Command & Conquer 3: Tiberium Wars
Posted by Gorbachev on
Tue Apr 10th 2007 at 1:36am
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Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
Hard for it to be a clone when the original C&C pre-dates Dark Reign by 2 years.
I've played both series and while I enjoyed the Dark Reign music the game was pretty darn buggy every time I tried to play. C&C and Red Alert were great games, I never really played the in-betweens...but III has been stellar, I haven't been actually excited to play a game in a long time.
Re: Command & Conquer 3: Tiberium Wars
Posted by Gorbachev on
Tue Apr 10th 2007 at 2:26am
1569 posts
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Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
The first C&C is actually '95.
Regardless, the bugs were not computer issues, but gameplay ones. Like...send a squad of air units (forgive my forgetting the names, this was in probably '99 when I played) and instead of reaching the other base they all decided to find this antenna in the middle of the field and manage to hit it while backing up a congo-line of about 10-15 ships. Just ran into too many weird things like that.
Re: Command & Conquer 3: Tiberium Wars
Posted by hl_world on
Thu Apr 12th 2007 at 4:43pm
144 posts
144 snarkmarks
Registered:
Jan 30th 2007
Judging from the demo, this game is really nothing special. C&C: Tiberian Sun is much better and the whole game is only a fraction of the disk space that the C&C: 3 demo takes.
Is the disk space being wasted on HD cutscenes? Because C&C: Generals game uses around 200 Megabytes more than the C&C: 3 Demo (roughly same engine too). If that's the case, then it's a retarded idea. How many people have a High-Def monitor anyway?
What about unit control? You can only select groups of infantry units at a time. What if you one of your fireteams is down to 2 men out of 6? It's not like you can replace team members. In Generals, you can order any amount of any type of unit - especially handy when it comes to occupying structures and vehicles.
If you get excited about this game then I'm afraid to say you have no taste. It's trying to be next-gen compared to Tiberian Sun and a step up from Generals - it's neither.