HLCC Error: Could not open wad file

HLCC Error: Could not open wad file

Re: HLCC Error: Could not open wad file Posted by darklord51 on Wed May 23rd 2007 at 6:42pm
darklord51
28 posts
Posted 2007-05-23 6:42pm
28 posts 23 snarkmarks Registered: Nov 4th 2004
ok im tring to compile 1of my maps with With HLCC 1.4 in the hopes that it will remove the clipping from the map when using software mode, yea yea use hardware, lol i have and it works fine, but i perfer using software mode :razz: ... but the compile process will not complete even tho im sure ive got all the setting correct. .... yes ive followed the tut for HLCC on here but that didnt help. any tips any1 ? the errors message from the log is below

Error: Could not open wad file \sierra\half-life\valve\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \sierra\half-life\valve\liquids.wad
Error: Could not open wad file \sierra\half-life\gearbox\opfor.wad
Error: Could not open wad file \sierra\half-life\valve\gfx.wad
Error: Could not open wad file \sierra\half-life\valve\xeno.wad
Error: Could not open wad file \sierra\half-life\valve\decals.wad
Re: HLCC Error: Could not open wad file Posted by Captain P on Wed May 23rd 2007 at 8:02pm
Captain P
1370 posts
Posted 2007-05-23 8:02pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Have you made sure that those .wad files are actually present in that folder?

Also, what do you mean with 'removing clipping'? The fact that software mode only ever renders 800 or so faces at a given time? Well, that's an inherent limitation of software mode. It's slow, so the Valve programmers decided to set a limit to the number of faces drawn. You can't get around that without modifying the engine code, and that's something we don't have access to.

So yes, I'd say, go with hardware mode, or live with it. I know, the software mode water ripple effect looks cool, but oh well... :wink:
Create-ivity - a game development blog
Re: HLCC Error: Could not open wad file Posted by darklord51 on Wed May 23rd 2007 at 8:05pm
darklord51
28 posts
Posted 2007-05-23 8:05pm
28 posts 23 snarkmarks Registered: Nov 4th 2004
well the odd thing is, it will cut out a door or a wall and show the void and or the rest of the map behind it rather then just clipping the whole map behind it out of exsistance :S