make new weapon

make new weapon

Re: make new weapon Posted by bflforlife on Fri Jun 22nd 2007 at 4:27pm
bflforlife
5 posts
Posted 2007-06-22 4:27pm
5 posts 1 snarkmarks Registered: Jun 22nd 2007
im trying to make a new weapon for use in valve hammer editor.

i can make all the necessary mdl files but i dont know how to make it available in-game.

and also even if i did it wouldnt be in the half life fgd in hammer.

im really confused and i cant do c++ or any thing like that
Re: make new weapon Posted by Le Chief on Sat Jun 23rd 2007 at 4:58pm
Le Chief
2605 posts
Posted 2007-06-23 4:58pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Sorry you need coding to add new weapons. Its very hard, as you may see there are no mods (that I have seen) that have custom weapons. Other than those mods made by real developers. Anyway getting the wepon in the fgd is the easy part.

What weapon where you going to make?
Aaron's Stuff
Re: make new weapon Posted by fishy on Sat Jun 23rd 2007 at 8:56pm
fishy
2623 posts
Posted 2007-06-23 8:56pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
you can make custom weapons for whatever mod you want to use them in, but not for hammer. like taking the shotgun model from tfc, decompiling it, and tying your own shotgun model geometry to all of the decompiled animations. this only changes what the shotgun looks like, as it will still act the exact same once it's installed in tfc as the original did. to make a new super weapon that fires hedgehogs and crabs and stuff would require coding in c++, or else it'd be done and dusted by now.
i eat paint
Re: make new weapon Posted by bflforlife on Mon Jul 2nd 2007 at 9:58pm
bflforlife
5 posts
Posted 2007-07-02 9:58pm
5 posts 1 snarkmarks Registered: Jun 22nd 2007
dunno just sumtin random
Re: make new weapon Posted by Daubster on Sat Aug 11th 2007 at 10:41pm
Daubster
4 posts
Posted 2007-08-11 10:41pm
Daubster
member
4 posts 0 snarkmarks Registered: Mar 5th 2006 Occupation: Student Location: Lithuania
Make up your mind. If you're making a mod, you might get away without coding when making simpler weapons. You'd have to replace one of the
original HL ones and change the sounds, models, skill.cfg entries, etc.

Though when it comes to something more complex - coding is mandatory.