Re: skybox, seaming, blackness of skybox
Posted by Beetle on
Sat Jun 23rd 2007 at 6:50pm
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No no, no leak. See the water has the water fog inside the level like normal. Everything inside the map is normal, but the skybox water is what isnt adding the fog. I don't know why.
edit: that seam at the water you see is where the skybox starts.
Re: skybox, seaming, blackness of skybox
Posted by Beetle on
Sat Jun 23rd 2007 at 7:27pm
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So essentially I have to make it so I can't see underwater at the skybox?
Re: skybox, seaming, blackness of skybox
Posted by Ovary on
Sun Jun 24th 2007 at 2:33am
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take a look at how de_port was created with its seamless water .. might help you out a bit.. just google de_port.vmf i remember finding it that way
Re: skybox, seaming, blackness of skybox
Posted by Beetle on
Sun Jun 24th 2007 at 2:34am
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ok. i was gonna say I dont have cs:s.
edit: I thought I could get away with opening the vmf with hl2dm, no luck. I don't own cs:s. Got any other pointers?
Re: skybox, seaming, blackness of skybox
Posted by Beetle on
Sun Jun 24th 2007 at 4:15pm
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guess ill make the inside area bigger then, and no, skybox fog doesnt work.
Re: skybox, seaming, blackness of skybox
Posted by G.Ballblue on
Sun Jun 24th 2007 at 8:18pm
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If I recall, didn't the initial coastline area in HL2 have an absolutely massive in-level body of water? I'm guessing the only reason it didn't smash framerates was because of cheapwater.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: skybox, seaming, blackness of skybox
Posted by Beetle on
Sun Jun 24th 2007 at 8:33pm
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Well, I don't know, but it didn't need to have, just because going out a couple of yards would get you eaten by those eels or whatever they are.
Re: skybox, seaming, blackness of skybox
Posted by Beetle on
Mon Jul 2nd 2007 at 5:57pm
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edit: on second thought, its kinda a new question so ill just ask in a new thread. skybox seaming question is answered.