Door with a handle that moves.

Door with a handle that moves.

Re: Door with a handle that moves. Posted by Mortifer on Thu Jul 26th 2007 at 3:46am
Mortifer
3 posts
Posted 2007-07-26 3:46am
Mortifer
member
3 posts 0 snarkmarks Registered: Jul 26th 2007
Hi there.

I've been searching and searching for how to create a door that opens upon "use" and has a doorhandle that rotates as it opens. Anyone who can help me?

Thanks a bunch!
Re: Door with a handle that moves. Posted by reaper47 on Thu Jul 26th 2007 at 9:55am
reaper47
2827 posts
Posted 2007-07-26 9:55am
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I guess it's an animated prop using a door model with an "open" animation. That tutorial talks about a prop_door_rotating (here's the example file[/url]) Just search for a model with a doorhandle animation.
Why snark works.
Re: Door with a handle that moves. Posted by Mortifer on Thu Jul 26th 2007 at 6:46pm
Mortifer
3 posts
Posted 2007-07-26 6:46pm
Mortifer
member
3 posts 0 snarkmarks Registered: Jul 26th 2007
Ok, got it, but how do I scale props? Doesn't work to just drag the ends around.
Re: Door with a handle that moves. Posted by fishy on Thu Jul 26th 2007 at 7:31pm
fishy
2623 posts
Posted 2007-07-26 7:31pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Mortifer said:
Ok, got it, but how do I scale props?
props can't be scaled.
i eat paint
Re: Door with a handle that moves. Posted by Mortifer on Thu Jul 26th 2007 at 7:37pm
Mortifer
3 posts
Posted 2007-07-26 7:37pm
Mortifer
member
3 posts 0 snarkmarks Registered: Jul 26th 2007
Oh.. And there's no way to create a door like that with brushes?
Re: Door with a handle that moves. Posted by fishy on Fri Jul 27th 2007 at 1:46am
fishy
2623 posts
Posted 2007-07-27 1:46am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
you could parent a small func_door_rotating (the handle), to a larger one (the door).

the handle doesn't need a name, unless you plan on making it lockable or something, but name the door door1. also, unckeck all the flags in the door properties.

have the handle set to 'open on use' in the flags. there's also X or Y axis options there. one of them should be checked too, but which one would depend on how the door is oriented in the map.

in the outputs tab of the handle, hit the Add button, and select the values;

my output named: OnOpen
target entities named: door1
via this input: Open

as long as you remembered to parent the handle to door1, it should all work.
i eat paint