Re: Compiling Player Model and Animation
Posted by kizoku on
Tue Oct 30th 2007 at 3:06am
5 posts
1 snarkmarks
Registered:
Oct 30th 2007
Occupation: Student
Location: Singapore
I read up on many tutorials on how to compile models, on the bright side i was able to compile a static Main Player model into halflife.
But what I want is for it to animate when i press the moving keys (e.g. Left key[Move left animation], Down Key[squat animation])
I'm not sure whether it works in the way where you input the value in
$sequence <AnimName> "<smdfile>" fps <fps>
in the .qc file for it to work.
Does it mean if i put $sequence man_run "man_run.smd" fps <fps>
and when i press the up key it will run forward playing the run animation?
Re: Compiling Player Model and Animation
Posted by kizoku on
Tue Oct 30th 2007 at 6:42am
5 posts
1 snarkmarks
Registered:
Oct 30th 2007
Occupation: Student
Location: Singapore
how do I replace? meaning I just need to have a fully rigged model with its bonename same as the valve's bonenames