Re: Can't Compile
Posted by benanderton on
Wed Sep 3rd 2003 at 10:01am
Posted
2003-09-03 10:01am
23 posts
12 snarkmarks
Registered:
Sep 2nd 2003
Occupation: Nothing/Slacker lol :p
Location: 127.0.0.1
I cannot seem to compile in VHE, i am using Zoners tools.
I have it set up in the build programs and everything, but when i try to compile it comes up with an error and tells me to check a log. I have checked the log but it doesn't tell me the error. I tried to compile even a simple room with a light and a spawn point, wouldn't let me.
The wierd thing is that i can however compile this old map that i was working on, thats the only map that i can compile though. Am i doing something wrong?
Edit: i have tried instaling and re-installing. I have also done the same to CS.
Re: Can't Compile
Posted by KoRnFlakes on
Wed Sep 3rd 2003 at 10:30am
Posted
2003-09-03 10:30am
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
click the copy&paste log & post it in here.
Re: Can't Compile
Posted by benanderton on
Wed Sep 3rd 2003 at 10:44am
Posted
2003-09-03 10:44am
23 posts
12 snarkmarks
Registered:
Sep 2nd 2003
Occupation: Nothing/Slacker lol :p
Location: 127.0.0.1
Tried all that, didn't work so i wondered "what is the advanced compile" went into it and noticed a drop down with 4 games in it, HL CS DOD and something else, it was on HL and i was making a CS map so i compiled and it seems to work now, well thanks anyway guys, i'll post my map when i'm finnished. Its gonna be a matrix lobby scene with the music. Probably allready done but meh.
Re: Can't Compile
Posted by Gollum on
Wed Sep 3rd 2003 at 12:58pm
Posted
2003-09-03 12:58pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Copied straight from the compile errors tutorial on this site:
"Missing '[ in texturedef" Can either be caused by editing Worldcraft 3.3 maps using Worldcraft 2, or by custom textures with spaces or funny symbols in their names. ?Open MAPNAME.map in a text editor (e.g. notepad) and delete the line containing "mapversion" "220". Then open the .MAP (NOT RMF) back up into Worldcraft and recompile