Re: Activate after death of a monster
Posted by bengreenwood on
Thu Jul 3rd 2008 at 6:45pm
63 posts
26 snarkmarks
Registered:
Aug 14th 2007
Occupation: Student
Location: England
Doesn't this depend on the monster though? Some monsters won't activate stuff when they die, even if you have triggertarget etc. set up correctly. I basically worked around it by having a trigger_multiple encompassing the area where the monster to be killed could go.
Then I also had a room outside the playing area with a barney who had a script telling him to walk to a trigger_once that would activate the required target. The trigger_multiple in the play area triggered a trigger_monsterjump which kept pushing barney back, until the original monster died, at which point Barney could walk forward, and voila, you get your target triggered, whatever monster you're killing.