Re: light not working
Posted by warlord on
Thu Jul 17th 2008 at 5:59pm
warlord
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166 posts
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Sep 11th 2003
Occupation: ill show ye
Location: americas
first of all let me address that this problem may be caused by the fact that dod was comverted to orangebox but dod in hammer has not yet!
the problem is i have a map with a light_env which is working fine. but i then put some regular lights in some of my dark rooms and the rooms dont illuminate at all. any models that are in the rooms are lit up as if there is light there (meaning they are brighter on one side and the other is cast by shadow)
even the gun in my hand glows when i walk into that room
but the walls are all still dark.
the flashlight still works the way it should.
so im hoping its just an orangebox transition thing that is causing this. but if not than what could be wrong
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: light not working
Posted by fishy on
Fri Jul 18th 2008 at 7:10am
fishy
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Sep 7th 2003
Location: glasgow
Textures that were meant to be used on models don't light up right when they are used on brushes. Make sure the texture/path name doesn't have "model" or "prop" in it.
i eat paint
Re: light not working
Posted by warlord on
Sat Jul 19th 2008 at 2:58am
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
its not a texture light its a light entity that i have right next to a model.
i even have the blocks light parameter set to off
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: light not working
Posted by warlord on
Sat Jul 19th 2008 at 7:04am
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
no none of them are model textures all regular stuff. ive even tried replaceing them with textures that i know are not model
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them