LEGO MAN!

LEGO MAN!

Re: LEGO MAN! Posted by G4MER on Wed Aug 20th 2008 at 5:05am
G4MER
2460 posts
Posted 2008-08-20 5:05am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
My wife created this lego-man today while I slept. I was amazed by how well she did.. she say's she plans to work on the head some more.. I created the textures for this little guy. Here are some images.. this was created in Hammer.. the modeling tool is still a bit too advanced for us, and difficult to use. So Hammer did the trick.

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0000.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0001.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0002.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0003.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0004.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0005.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0006.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0007.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/Rainmaps/leggo_man0008.jpg[/IMG]
Re: LEGO MAN! Posted by G4MER on Wed Aug 20th 2008 at 5:07am
G4MER
2460 posts
Posted 2008-08-20 5:07am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
The Edit too is not working so I had to post a reply..

I have a quick question.. where can I get a cartoon skybox? something Simpons style.. or TF2? and if TF2 has one how do I get it in CSS?
Re: LEGO MAN! Posted by haymaker on Wed Aug 20th 2008 at 5:42am
haymaker
439 posts
Posted 2008-08-20 5:42am
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
haha that's awesome. If you don't want it to be dynamic you wouldn't need to model it, it looks very convincing as is!

I've moved skyboxes around the games before, if you create a folder called skybox in the /materials dir of your mod and put the correct files in there, it will show in Hammer.

eg
I:\\Program Files\\Steam\\SteamApps\\xxx\\half-life 2 deathmatch\\hl2mp\\materials\\skybox