Errors

Errors

Re: Errors Posted by G4MER on Wed Aug 20th 2008 at 8:19pm
G4MER
2460 posts
Posted 2008-08-20 8:19pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I think I found it by looking at this code here.. I see the leaked part, so I have a leak I need to find. Oh great. What are the portal errirs, is that the leak locations?

** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vbsp.exe"
** Parameters: -game "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike\\materials
Loading C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[co;or=red]**** leaked ****
Entity light (590.00 -612.00 418.27) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 114.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 324.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1656.0, 1024.0, 118.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1032.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1476.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1980.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 471.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1656.0, 1024.0, 471.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
[/color]
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (251876 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1740 texinfos to 929
Reduced 87 texdatas to 78 (2072 bytes to 1792)
Writing C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
3 seconds elapsed
-0.223855 0.546179 0.000000
-1.341023 0.546179 0.000000
-0.956488 0.546179 0.000000
-0.223855 0.576341 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vvis.exe"
** Parameters: -game "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
reading c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.prt
LoadPortals: couldn't read c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.prt

** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vrad.exe"
** Parameters: -game "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
No vis information, direct lighting only.
4198 faces
195727 square feet [28184708.00 square inches]
24 displacements
3084 square feet [444112.97 square inches]
63 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (93)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 700/8192 8400/98304 ( 8.5%)
brushsides 4582/65536 36656/524288 ( 7.0%)
planes 2008/65536 40160/1310720 ( 3.1%)
vertexes 5871/65536 70452/786432 ( 9.0%)
nodes 2642/65536 84544/2097152 ( 4.0%)
texinfos 929/12288 66888/884736 ( 7.6%)
texdata 78/2048 2496/65536 ( 3.8%)
dispinfos 24/0 4224/0 ( 0.0%)
disp_verts 6936/0 138720/0 ( 0.0%)
disp_tris 12288/0 24576/0 ( 0.0%)
disp_lmsamples 10385/0 10385/0 ( 0.0%)
faces 4198/65536 235088/3670016 ( 6.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2060/65536 115360/3670016 ( 3.1%)
leaves 2658/65536 85056/2097152 ( 4.1%)
leaffaces 4635/65536 9270/131072 ( 7.1%)
leafbrushes 1424/65536 2848/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 28024/512000 112096/2048000 ( 5.5%)
edges 15892/256000 63568/1024000 ( 6.2%)
LDR worldlights 63/8192 5544/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 279/32768 2790/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5109/65536 10218/131072 ( 7.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1901360/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 70148/393216 (17.8%)
LDR leaf ambient 2658/65536 63792/1572864 ( 4.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0
Re: Errors Posted by Le Chief on Thu Aug 21st 2008 at 6:47am
Le Chief
2605 posts
Posted 2008-08-21 6:47am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
You have a leak, good thing with source is it has an excellent system to find leaks. In hammer, simply go map > load pointfile and there should be a red line somewhere in your map indicating where the leak is, just follow the line.

If there is no red line or if there is but its really weird, you most likely have an entity outside of your level or one of your brush based entities have their origin outside the level (that weird circle thing).
Aaron's Stuff