I think I found it by looking at this code here.. I see the leaked part, so I have a leak I need to find. Oh great. What are the portal errirs, is that the leak locations?
** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vbsp.exe"
** Parameters: -game "c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike\\materials
Loading C:\\Program 
Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[co;or=red]**** leaked ****
Entity light (590.00 -612.00 418.27) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 114.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 324.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1656.0, 1024.0, 118.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1032.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1476.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1980.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 471.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1656.0, 1024.0, 471.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***[/color]
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (251876 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1740 texinfos to 929
Reduced 87 texdatas to 78 (2072 bytes to 1792)
Writing C:\\Program 
Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
3 seconds elapsed
  -0.223855 0.546179 0.000000
  -1.341023 0.546179 0.000000
  -0.956488 0.546179 0.000000
  -0.223855 0.576341 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vvis.exe"
** Parameters: -game "c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"
Valve Software - vvis.exe (Nov  8 2007)
1 threads
reading c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
reading c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.prt
LoadPortals: couldn't read c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.prt
** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vrad.exe"
** Parameters:  -game "c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\\program 
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
No vis information, direct lighting only.
4198 faces
195727 square feet [28184708.00 square inches]
24 displacements
3084 square feet [444112.97 square inches]
63 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (93)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  15/1024          720/49152    ( 1.5%) 
brushes                700/8192         8400/98304    ( 8.5%) 
brushsides            4582/65536       36656/524288   ( 7.0%) 
planes                2008/65536       40160/1310720  ( 3.1%) 
vertexes              5871/65536       70452/786432   ( 9.0%) 
nodes                 2642/65536       84544/2097152  ( 4.0%) 
texinfos               929/12288       66888/884736   ( 7.6%) 
texdata                 78/2048         2496/65536    ( 3.8%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            6936/0          138720/0        ( 0.0%) 
disp_tris            12288/0           24576/0        ( 0.0%) 
disp_lmsamples       10385/0           10385/0        ( 0.0%) 
faces                 4198/65536      235088/3670016  ( 6.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2060/65536      115360/3670016  ( 3.1%) 
leaves                2658/65536       85056/2097152  ( 4.1%) 
leaffaces             4635/65536        9270/131072   ( 7.1%) 
leafbrushes           1424/65536        2848/131072   ( 2.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            28024/512000     112096/2048000  ( 5.5%) 
edges                15892/256000      63568/1024000  ( 6.2%) 
LDR worldlights         63/8192         5544/720896   ( 0.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            279/32768        2790/327680   ( 0.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5109/65536       10218/131072   ( 7.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1901360/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       70148/393216   (17.8%) 
LDR leaf ambient      2658/65536       63792/1572864  ( 4.1%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0