Re: [map] dm_[tsf]_sticking_zone
Posted by Riven on
Sun Dec 14th 2008 at 5:59pm
Riven
Wuch ya look'n at?
super admin
1640 posts
1266 snarkmarks
Registered:
May 2nd 2005
Occupation: Architect
Location: Austin, Texas, USA
A very clean map with a lot of custom content. A-Matter-of-Fact almost all of it is coated in custom textures and sounds. There are entire animated textures complete with sounds that loop scattered throughout the level. -This is a very fun and cool map to play in. Very clean, which is unusual for a deathmatch level, but there are no gravity guns allowed. Everyone is given a stunstick and that's it.
It's a cool idea, a little lacking on the setting (I have no idea what this place is exactly [even though it says it's a lab, I don't see it :/ ])
-But it's well-built nonetheless. Very nice map, worth the DL.
Re: [map] dm_[tsf]_sticking_zone
Posted by haymaker on
Sun Dec 14th 2008 at 11:35pm
Posted
2008-12-14 11:35pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Good to see some real creativity in this, I laughed at the big stomper-block thing. Nice break from dm-style play maps. Your geometry and lighting are excellent though i have a feeling I've seen stuff like it before ( sadist's pit probably hehe ). Love the animated screens, especially the one in the 'datacore' type tunnel room. This'll be good fun for a low-fraglimit game, personally I find melee games get a little tiresome pretty fast. Name seems a bit unwieldy too. Good release, bonus marks for originality and creativity!
Re: [map] dm_[tsf]_sticking_zone
Posted by G4MER on
Mon Dec 15th 2008 at 12:49am
Posted
2008-12-15 12:49am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
To use a Quote RIVEN often uses.. it looks real boxy to me, just a series of boxes connected. Then to top it off, the floor is filled with big box tiles, so are the walls, the windows and the monitors. It looks crisp and clean though.. like a hospital all sterile and ready for major surgery.