Re: Will you switch your mapping when B.M.:S comes out?
Posted by G4MER on
Sun Jan 18th 2009 at 8:53pm
G4MER
floaty snark rage
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Nope I am sold on Source. Sticking to them... I want them to bring CSS up to the Orange box edition.
Re: Will you switch your mapping when B.M.:S comes out?
Posted by reaper47 on
Mon Jan 19th 2009 at 12:36pm
Posted
2009-01-19 12:36pm
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Feb 16th 2005
Location: Austria
I don't know yet. The whole premise still feels slightly surreal.
HL1 with state of the art graphics? Despite seeing the trailers and screenshots, I'm still feeling awkward trying to imagine it. It's a bit like a Hollywood remake of a classic film, which I usually hate to see. Then again, it's a totally different project and approach.
I hope they get the atmosphere, the colors, the sound and things like the human grunts fighting style right with the new engine. Some of the things that made HL1 feel so great are direct consequences of certain technical limitations, and I don't know whether those details would work in a port.
I would definitely like to see the multiplayer part to take off. It would be refreshing to do a map with a set of classic HL1 style textures and props with the fresh and fast-paced gameplay of HL1DM in mind.
Re: Will you switch your mapping when B.M.:S comes out?
Posted by Flynn on
Wed Jan 21st 2009 at 9:41pm
Flynn
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My first "map" a box with poorly aligned brushes, leaking, a soda machine, a zombie and a couple of troops. Never the less, I was ecstatic when I got it into the game! I couldn't believe the endless possibilities. Needless to say, when you realise the amount of work that needs to go in for a minimal amount of gameplay that feeling dies down somewhat.
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