[map] ns_forsaken

[map] ns_forsaken

Re: [map] ns_forsaken Posted by Mr.Ben on Sun Jun 27th 2004 at 12:06am
Mr.Ben
208 posts
Posted 2004-06-27 12:06am
Mr.Ben
member
208 posts 560 snarkmarks Registered: Aug 29th 2003
This is a a discussion topic for the map "ns_forsaken" by Mr.Ben which can be found here

Map description:

Early shots of my NS map.

Map screenshots:
Loading embedded content: Map #540
Re: [map] ns_forsaken Posted by ReNo on Sun Jun 27th 2004 at 12:06am
ReNo
5457 posts
Posted 2004-06-27 12:06am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The light fixtures on the stairs look clashing against the actual stair texture, probably because the border of it is lit up. Perhaps if you used an additive glow texture in front as the actual texture light it would merge better? Otherwise everything is looking really nice, I love the infested stuff in there, which compared to a lot of NS maps you see this actually LOOKS really infested. Good job so far.
Re: [map] ns_forsaken Posted by Mr.Ben on Sun Jun 27th 2004 at 12:06am
Mr.Ben
208 posts
Posted 2004-06-27 12:06am
Mr.Ben
member
208 posts 560 snarkmarks Registered: Aug 29th 2003
Yeah i definately need to do a nice additive overlay for that texture. Cheers for reminding me and cheers for the nice comments :)
Re: [map] ns_forsaken Posted by Campaignjunkie on Sun Jun 27th 2004 at 12:06am
Campaignjunkie
1309 posts
Posted 2004-06-27 12:06am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I recommend against using additive overlays; I remember they seem to cause lag or something if used in excessive amounts, as they are all func_illusionaries and increase the entity server load. Anyways, I think I already commented on this... But here's some more! I'm not too sure how it looks with an env_gamma in-game, but right now the screenshots really make it look dark. Remember it's only supposed to FEEL dark, not actually be dark. Maybe a few shadowy corners and that's it. Nice job on the infestation; I hope the wpoly is manageble and it doesn't drive your planes up too much.
Re: [map] ns_forsaken Posted by ReNo on Sun Jun 27th 2004 at 12:06am
ReNo
5457 posts
Posted 2004-06-27 12:06am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Hitting max_map_planes is the "in thing" though man ;)
Re: [map] ns_forsaken Posted by Mr.Ben on Sun Jun 27th 2004 at 12:06am
Mr.Ben
208 posts
Posted 2004-06-27 12:06am
Mr.Ben
member
208 posts 560 snarkmarks Registered: Aug 29th 2003
Your a nobody if your not hitting map limits!
Re: [map] ns_forsaken Posted by KoRnFlakes on Sun Jun 27th 2004 at 12:06am
KoRnFlakes
1125 posts
Posted 2004-06-27 12:06am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
lol, lovely stuff. But the xen crystals were so much more shapely, Its a shame you are aparently not allowed to use them.
Re: [map] ns_forsaken Posted by DudeTor on Sun Jun 27th 2004 at 12:06am
DudeTor
38 posts
Posted 2004-06-27 12:06am
DudeTor
member
38 posts 114 snarkmarks Registered: Oct 4th 2003 Occupation: Student Location: Norway
Looking good there mate. Really like the infested looking areas :)
Re: [map] ns_forsaken Posted by Kage_Prototype on Sun Jun 27th 2004 at 12:06am
Kage_Prototype
1248 posts
Posted 2004-06-27 12:06am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Nice hive area. Just lose the red and yellow lighting fetish for the rest of the map, please :)
Re: [map] ns_forsaken Posted by G4MER on Sun Jun 27th 2004 at 12:06am
G4MER
2460 posts
Posted 2004-06-27 12:06am
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I like this map very much, and I look forward to the day I get to run around and play in it.
Re: [map] ns_forsaken Posted by The Fuzzy Bandit on Sun Jun 27th 2004 at 12:06am
The Fuzzy Bandit
10 posts
Posted 2004-06-27 12:06am
10 posts 21 snarkmarks Registered: Dec 10th 2003
Looks very nice Ben.
Re: [map] ns_forsaken Posted by SumhObo on Sun Jun 27th 2004 at 12:06am
SumhObo
126 posts
Posted 2004-06-27 12:06am
SumhObo
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126 posts 23 snarkmarks Registered: Nov 23rd 2003 Occupation: Student Location: Somewhere in Australia
all i can say is: fwoah...
Re: [map] ns_forsaken Posted by JFry on Sun Jul 11th 2004 at 9:36am
JFry
369 posts
Posted 2004-07-11 9:36am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Looking great! This is one of the most original looking ns levels I've seen. The texturing in that 1st pic looks incredible. Also I like that you tried something new with the lighting. A little ingenuity never hurts.
Re: [map] ns_forsaken Posted by Mr.INSANE on Sun Jan 29th 2006 at 8:25pm
Mr.INSANE
156 posts
Posted 2006-01-29 8:25pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Simply Amazing as a matter of fact i registered just to post this. I was wondering if the map is going to be released on the 5th like it says in your profile.