Re: [map] ns_forsaken
Posted by ReNo on
Sun Jun 27th 2004 at 12:06am
Posted
2004-06-27 12:06am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The light fixtures on the stairs look clashing against the actual stair texture, probably because the border of it is lit up. Perhaps if you used an additive glow texture in front as the actual texture light it would merge better? Otherwise everything is looking really nice, I love the infested stuff in there, which compared to a lot of NS maps you see this actually LOOKS really infested. Good job so far.
Re: [map] ns_forsaken
Posted by Campaignjunkie on
Sun Jun 27th 2004 at 12:06am
Posted
2004-06-27 12:06am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
I recommend against using additive overlays; I remember they seem to cause lag or something if used in excessive amounts, as they are all func_illusionaries and increase the entity server load. Anyways, I think I already commented on this... But here's some more! I'm not too sure how it looks with an env_gamma in-game, but right now the screenshots really make it look dark. Remember it's only supposed to FEEL dark, not actually be dark. Maybe a few shadowy corners and that's it. Nice job on the infestation; I hope the wpoly is manageble and it doesn't drive your planes up too much.
Re: [map] ns_forsaken
Posted by Mr.Ben on
Sun Jun 27th 2004 at 12:06am
Posted
2004-06-27 12:06am
Mr.Ben
member
208 posts
560 snarkmarks
Registered:
Aug 29th 2003
Your a nobody if your not hitting map limits!
Re: [map] ns_forsaken
Posted by KoRnFlakes on
Sun Jun 27th 2004 at 12:06am
Posted
2004-06-27 12:06am
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
lol, lovely stuff. But the xen crystals were so much more shapely, Its a shame you are aparently not allowed to use them.
Re: [map] ns_forsaken
Posted by G4MER on
Sun Jun 27th 2004 at 12:06am
Posted
2004-06-27 12:06am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
I like this map very much, and I look forward to the day I get to run around and play in it.
Re: [map] ns_forsaken
Posted by SumhObo on
Sun Jun 27th 2004 at 12:06am
Posted
2004-06-27 12:06am
SumhObo
member
126 posts
23 snarkmarks
Registered:
Nov 23rd 2003
Occupation: Student
Location: Somewhere in Australia
all i can say is: fwoah...
Re: [map] ns_forsaken
Posted by JFry on
Sun Jul 11th 2004 at 9:36am
JFry
member
369 posts
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Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
Looking great! This is one of the most original looking ns levels I've seen. The texturing in that 1st pic looks incredible. Also I like that you tried something new with the lighting. A little ingenuity never hurts.
Re: [map] ns_forsaken
Posted by Mr.INSANE on
Sun Jan 29th 2006 at 8:25pm
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Simply Amazing as a matter of fact i registered just to post this. I was wondering if the map is going to be released on the 5th like it says in your profile.