Re: [map] cs_mgs
Posted by Junkyard God on
Tue Jan 4th 2005 at 8:49am
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
It looks nice but you should try adding more cover areas for te players (crates, barrels, cars)
Re: [map] cs_mgs
Posted by Forceflow on
Tue Jan 4th 2005 at 9:34am
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
To be honest, I don't really see much of the MGS atmosphere in it.
Re: [map] cs_mgs
Posted by Orpheus on
Tue Jan 4th 2005 at 4:21pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I see halls. does this map not have any major areas?
Re: [map] cs_mgs
Posted by Raeth on
Tue Jan 4th 2005 at 10:42pm
Posted
2005-01-04 10:42pm
62 posts
16 snarkmarks
Registered:
Nov 24th 2004
Location: USA
You can't see it in the screenshots, but this map also includes interminablely long cutscenes and a byzantine plot that even the authors can't understand.