Re: [map] ba_stadium
Posted by $loth on
Wed Feb 16th 2005 at 8:23am
$loth
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Feb 27th 2004
Occupation: Student
Location: South England
Use "trim" textures to split of big faces like the walls round the edges, and add some different interesting architecture.
Re: [map] ba_stadium
Posted by satchmo on
Wed Feb 16th 2005 at 10:13pm
Posted
2005-02-16 10:13pm
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Replace the texture of the wall with something that has a more contrast to the texture of the ceiling and floor.
Add an arch and columns to the surrounding walls. I can see how you want to optimize gameplay, but the aesthetics is important also.
By the way, do you have cubemaps in your map?
Re: [map] ba_stadium
Posted by parakeet on
Wed Feb 16th 2005 at 11:11pm
Posted
2005-02-16 11:11pm
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Apr 30th 2004
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Location: Eastern US
Hmm sounds like a clan training map to me , though not as bad as some of the others... You probably would want to put it up on a clan site , as its not particuallarly asthetic
Re: [map] ba_stadium
Posted by willow on
Wed Feb 16th 2005 at 11:29pm
Posted
2005-02-16 11:29pm
willow
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Nov 24th 2004
Location: Central California
Yes there are cube maps in it, and as you said aesthetics are important, keep in mind this is not it's final version, this is play testing version, so I can optimize flow of gameplay and how the map plays before I sexify up the visuals.
As for the comment about clan training map, not really, however I do plug my clan in it, it's just made to be a fun little map to have some shootouts on, to break the grind of playing constant serious maps in CS:S.
Re: [map] ba_stadium
Posted by G4MER on
Fri Feb 18th 2005 at 11:36pm
Posted
2005-02-18 11:36pm
G4MER
floaty snark rage
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Sep 6th 2003
Location: USA
This is a Great map.. It has grown in popularity with CS players.. it can fill most servers up pretty quick. Remember these guys are speaking from a mapping perspective, and not much else. It plays fine. The biggest complaint I hear is the Spawn Campers, Maybe add a time delay that would close a door to each spawn and begin a bomb countdown. If they stay in the spawn they get blown up.. or a button in the center of the map, that players could push to get that effect.
The Map could be a bit prettier... but it plays well just as it is. ( Its a great change from DUST & Aztec all the time ) 8 out of 10.