Re: [map] dm_prisoner
Posted by Agent Smith on
Thu Mar 10th 2005 at 1:46am
803 posts
449 snarkmarks
Registered:
Aug 30th 2003
Occupation: Uni Student
Location: NSW, Australia
Looks pretty good. It actually reminds me more of an old UT map. I can't remember the name but the central area shared many similarities with the first screen.
Texturing is a little bland/repetitive, but fits reasonably well with the prison theme. I would however get rid of any wooden/human props, as they looks out of place in an entirely metal structure.
Re: [map] dm_prisoner
Posted by Myrk- on
Thu Mar 10th 2005 at 9:59am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Don't give in to thier ev0l ways! I Disagree completely with Reno and CJ. If you make it combine it'll just be a clone map- atm it has a lovely unique style. Play with it more- maybe have those energy balls, but don't cop out completely and do the whole combine theme.
Re: [map] dm_prisoner
Posted by Clarky on
Thu Mar 10th 2005 at 4:36pm
4 posts
20 snarkmarks
Registered:
Mar 9th 2005
Occupation: Student
Location: England
Hehe, thanks for the comments. yeh I labelled it as complete, because I was going for something classic in terms of geometry and detail, I didnt want to go over the top it wouldnt be in favour of as much familiarity..
changing the look and gameplay alot with energy balls , and stuff is cool, im definately going to create a non-classic revamp, something more suitable for varied gameplay, with more static prop detail. At the moment the idea of the map was to make the weapon gameplay more prominent, like in most halo maps, which also offers up similarity's for those who like and remember the origional halo map IMHO.