Re: [map] Aneurysm
Posted by Andrei on
Mon Apr 11th 2005 at 4:36pm
Andrei
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Sep 15th 2003
Location: Bucharest, Romania
The point_spotlights in pics 2 and 3 are slightly too far away from the surface of the lamps.
3012 posts
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Registered:
Feb 15th 2005
When adopting a theme used in other maps (in this case cs_office), you have to do something special to distinguish your map. Right now, I feel like you're doing a good job of prop placement and creating a believable environment... but it's nothing above or beyond or very different from cs_office. I feel like you need to create some outstanding, unique, and captivating level architecture in order to differentiate your map, aneurysm, from office. You're taking steps in the right direction with the light recesses in your "board room" in the third picture, but I'm interested in seeing something more eye-catching.
Office functions very much on one level, without much vertical gameplay, and I think if you chose to incorporate some height variations to your office, you could make it stand out. Perhaps a board room that opens up to a larger room with multiple levels and recesses. This would be more in the direction of a corporation map, instead of an office map.
If you're using this map simply as an excercise to familiarize yourself with the entities, props, and lighting... then good job. Everything looks correct. But if you're looking to create a map that will stand out on its own, consider making a break from the long corridors and rectangular rooms that seem to mark your office. Go for some unique geometry, with perhaps an emphasis on multi-level gameplay.
Just my opinion. Keep it up.
Re: [map] Aneurysm
Posted by satchmo on
Mon Apr 11th 2005 at 9:49pm
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Obviously, this is the work of a veteran mapper. It's definitely a good-looking map, but as people said, nothing extraordinary.
I do think you've made good use of the texture and incorporated them into a cohesive theme. The place looks very realistic. The lighting is great.
Re: [map] Aneurysm
Posted by mrod on
Wed Jul 20th 2005 at 1:09am
30 posts
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Registered:
May 30th 2005
Jezpuh you didnt fix your lighting like i told you to on mapcore
Re: [map] Aneurysm
Posted by Jezpuh on
Wed Jul 20th 2005 at 6:14pm
Jezpuh
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Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
Actually I never bothered to take new screenshots.