Re: [map] dm_transit
Posted by DrGlass on
Fri Apr 29th 2005 at 8:41pm
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Looking good, could use some more detail, like window frame, some trim here and there, decals, wtc.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
It looks like you captured the industrial / old atmosphere really well. However everything seems very very boxy. Is it possible to work some more complex shapes into the map?
Re: [map] dm_transit
Posted by RabidMonkey777 on
Sat Apr 30th 2005 at 5:13am
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603 snarkmarks
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Jul 9th 2004
Location: Denver, Colorado, USA
I have some issues with a couple things in the shots but I can't really put my finger on them. I'll have a looksee when you get a release done and see if I can better determine what they are. Maybe the lighting color, 's kind of flat, I dunno.
Re: [map] dm_transit
Posted by Leperous on
Sat Apr 30th 2005 at 8:03am
Leperous
Creator of SnarkPit!
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Aug 21st 2001
Occupation: Lazy student
Location: UK
It looks very blocky, and the exterior blocks of flats are repetitive- vary the texture, the architecture and the angles on them!
Re: [map] dm_transit
Posted by habboi on
Sat Apr 30th 2005 at 1:04pm
habboi
The Spammer of Snarkpit
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Dec 11th 2004
Location: United Kingdom
I commented on this map but everytime I tried to submit a comment on anything it just screwed up!!!!
Anyway in shorthand I said it was nice but lighting is bland...