Snarkpit Articles

Making Terrain Mesh

Patch Editing
Make a brush/selection of 256x256 units in the XY Top view.

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Now go into Patch - Simple terrain mesh. Now set your density, In this case 8 vertices per length.

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Select OK & you will see your brush/selection has turned into a set of triangles ready for terrain creation. All you do now is simply press V & all the necessary vertices will appear.

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Using the left mouse button & the 3d camera view, Move these vertices about up/down left/right to make your terrain, Try not to make drastic changes in height or your terrain will look triangular.

The vertices will move in the distance your grid size is set to, If you want a fine movement go to Grid - Grid 1 & your vertices will move in 1 unit bits.

Once youve finished moving your vertices about, go into textures - find a texture you want & apply it. Simple. It wont be long before you create vast & varianted terrain in matters of minutes.

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Discussion

Posted by pepper on Wed Feb 25th 2004 at 3:14pm

i always move the vertexs in the top down view randomly around in hammer so i can get some nice effects
Posted by KoRnFlakes on Tue Feb 3rd 2004 at 10:33am
[Author]

'Move these vertices about up/down left/right' ...
Posted by Captain P on Wed Jan 28th 2004 at 1:58pm

Although I'd rather not stick to the principle of 'each triangle the same size and shape'...

Trickering around with the vertexes sidewars and so gives some more felxibility...
Posted by matt on Mon Jan 26th 2004 at 12:04pm

slaps 6th whatever this is CoD mapping. Nice tut by the way korn.
Posted by KoRnFlakes on Sat Jan 24th 2004 at 11:29am
[Author]

But its got nothing to do with hammer fgs....
Posted by The_6th_monkey on Fri Jan 23rd 2004 at 9:57pm

U can do that in hammer :D

I figured it out for myself years ago
Posted by Jinx on Fri Jan 23rd 2004 at 9:22pm

hehe the terrain editor in UnrealEd 3 makes this look pretty sad. ;) of course, it's a lot more complicated, too lol. it scares me!!
Posted by ReNo on Thu Jan 22nd 2004 at 4:07pm

You can easily enough get the same effect, you just need to build the mesh yourself. Looks like a nice feature though, would certainly save some time.