Snarkpit Maps Archive

Sven Co-op (HL) The Challenge

by Kampy
The Challenge is my first serious attempt of making a great Svencoop map and Im pretty sure this is what you get when you download this map! The Challenge uses the maximum amount of entities possible with the HL engine. The main part of the map is a temple with 6 pillars and 6 teleporters. Each teleporter stands for an adventure or a task which you have to fulfill. When the job is done - for example to break a certain target - the teleporter is sealed and the pillar begins to shine. At the start you only have the crowbar. The first room inside the temple contains the glock and chargers for your health and HEV suit plus 6 doors. During the tasks you can find new weapons. Is a task finished one of the doors opens and reveals the weapon that could be found in this task. When all targets have been acchieved a big door opens and you can get some more action. You dont have to do the tasks in the same order everytime you play it, you can even chose if you team up on a mission or simply do several missions at the same time. Every mission has a totally different theme for example one is on a sailing ship. The whole map looks extremely cool and has lots of sounds and custom textures plus an alternative gameplay so I recommend this map to everyone who plays svencoop. It might be a little too easy for good players though.

Sven Co-op (HL) Afrikakorps

This is a World War 2 Themed Svencoop map in North Africa against Rommel's Afrika korps.

You don't have to download this serie (3 maps) of maps, it's included in Svencoop 3, but you can download the bonus map for the Afrikakorps serie if you click download at this page.

More bigger and better maps are in progress.

Sven Co-op (HL) BeachXP

This is a World War 2 Themed Svencoop map in Normandy on the beach with kind of class system, several goals as destroying AA-guns and you can choose soldier, medic, sniper or demolition man.

It's kind a fun map which is made in quite fast time. The map is not really history correct. None of the models are from ww2 :p(Actually the enemy's can give errors..)

This map will not be updated anymore , it's now at beta 2.

Sven Co-op (HL) Extended Resistance

by DAN200
Quoth my website...

"Past lessons have taught be that one maps more productively when one works on a couple of things at once. Past lessons also say that Surface Ex-tension was a pretty damm cool map. With these words of wisdom in mind, I started work on Surface Ex-Tension 2: Extended Resistance. The map is set several hours after the original, with the speeding train from Surface Ex-Tension arriving with a halt at the end of the line with a view to infiltrate the Lambda reactor complex"

Um, yeah, that. Anywho it's finished now, and will be in the next SvenCo-op version. Download link points to svencoop.com

Sven Co-op (HL) Resident Evil, The Awakening 1

Part 1 of MrFranswa's Resident Evil-inspired Sven Co-op mission is set in a large mansion and the surrounding area, and features a complex plot inspired by the Resident Evil series as well as heavy use of Sven Co-op 3.0's model and sound-replacement features, with "New gruesome monsters to fight" and "An entirely new arsenal of firepower to use", etc.

There's a lot of download sites. Most you have to sign up for sadly.

Sven Co-op (HL) Broken Path

Just an outtake from my planned mappack. Added a few custom textures and a fair amount of detail. Gameplay revolves quite heavily around randomly decided events and battles.

Sven Co-op (HL) DeltaR

The first map I ever released for svencoop, and man it does look quite poor by todays standards. But despite that back in 2002 it was quite popular and fun with a few people!

Sven Co-op (HL) DeltaReturn

My second map for svencoop, made shortly before I released Why.
Made it into the top 50 sven coop maps of all time and was put into the mappack aswell, not bad for my second map!

Sven Co-op (HL) Zero

Well, this is my latest, and most successful map to date.
Why is this so? Well it's been officially included with the latest Svencoop version, 3.0.
The maps basically a black mesa themed map, but I've tried to make it more interesting by adding more puzzles and sequence and tried to move away from the constant killing of monsters idea. It features alot of random events as well.
So please try it out and rate it as well!

Sven Co-op (HL) Why

This map was never going to see the light of day in all honesty, but I kept working on it and I'm very pleased with the outcome. I really hope you enjoy playing it as much as I enjoyed making it.
Also made the creepsworld mappack.

Sven Co-op (HL) sc_Evermore

by Kampy
When I started this map it was supposed to be a Half-Life singleplayer map. When I was almost done with it I found Svencoop - a great cooperative mod for HL so I completed it for SC. Basically it's almost the same map as Evermore for Half-Life DM. You start outside at the gate where there was this button which showed the "Created by Kampy" message. You start with the Colt and try to make your way through the labs. You cant go through the fence, because its closed and a barney is watching it. I could say more about the map, but then it wouldnt be so much fun to find it out yourself. Goal is to find the gauss (taucannon) and destroy the released big monster.

Sven Co-op (HL) Gelid Research Facility

Beta
This is my second attemp at a Sven map. The other one was cancelled due to many errors, such as the sfx_t. Anyway, this map is set somewhere in an Antarctic research base called Gelid. Your a special team of ops sent in to search the base, it was rumored it had an "accident." Yes, the story sucks. It'll get better as the map progresses.
Map Status - Cancelled