Snarkpit Maps Archive

Half-Life 2: Deathmatch Dutchy Dutch 2

Well,

This is my share of the mapping competition. It is the second map I made.
I started mapping December last year, shortly after Half Life 2 was released. I?ve learned a lot about mapping the last 8 month. I want to develop my mapping skills to a professional level.
The first map I made was a real beginner map. There is for instance no advance lightning in the map, no env_sun, to many brushes, no func_details and so on. I have to change a few things and upload it as well.
Next project after that: Dutchy Dutch Counter-Strike. Why? Because Counter-Strike is much more popular than Deathmatch.

Regards,

Paul (Dutchy Dutch)

Half-Life 2: Deathmatch dm_amadi

by Varsity
Beta
Didn't work out. I'd far rather abandon a map than release a poor one.

Set into an African cliffside above the Meddeterainian Ocean, Amadi is a striking mud brick settlement with plenty of Z-Axis action. Players will be encouraged to keep moving as ammunition is spread out across the map and often in areas that don't suit it's weapon. Amadi is currently in orangemap stages: basic geometry, developer textures, little to no detail, only one environmental light source, no cubemaps. It is purely for gameplay testing (best to get that sorted before you stick on the fancy stuff!) and will not stay in this state!

Half-Life 2: Deathmatch dm_Intense

by BlisTer
competition entry 2005.

A base with surrealistic features. The screens give some of it away but you have to see it ingame really. Setting texture details to high is strongly recommended. Since the refract shader is used the effect is nicest with a dx9 graphics card.

Optimized for performance (atleast twice the fps of overwatch).

Connectivity.

Atmosphere.

have fun!

Half-Life 2: Deathmatch dm_subriot

by RaPtoR
Beta
A small little HL2:DM map. I thought that it was a good idea to get done with at least one map to show off my real mapping skills. Well, there's lots of outside areas and i've built a bridge and some sub terrain. The location is just outside city 17. It won't be huge so you can expect a release soon.

Half-Life 2: Deathmatch Factory Raid

by RaPtoR
Beta
Half Life Deathmatch map, specialized for teamplay. The Combine starts outside a huge factory where they are suspecting that the Rebels got their HQ. They where right, and makes a raid against it. I'm planning to make a very detailed map, you can expect lots of streets, huge warehouses and long corridors. I also gonna make lots of switches and maybe a major objective that will give a team (or induvidial) a huge advantage. Something like a button that blows the map to molecules or a security central that controls the corridors of the factory etc.

Half-Life 2: Deathmatch dm_wastedisposal

by Haze
Beta
A waste disposal facility full of traps and interactive entities. I know I need to work on my lights I am waiting until the level is finished before making them 'better' than they are now (not full bright, just not well placed).
Hopefully I can get some good comments on anything you want added to the facility or whether you like the screenshots I posted.

NEW UPDATE
Sorry guys, I lost all my work, my map opened up and was blank, I must of somehow deleted everything, the last backup I did was quite old, I will compile most of the stuff from the blackup into a new map and add things to it from there, but I am really anoyed. >_<

Half-Life 2: Deathmatch dm_rebel_vrs_combine

This is a storage /wearhouse / hideout for the rebels . Map takes place indoors .

Half-Life 2: Deathmatch dm_coastinc

by Oski
Beta
Cancelled. It dissapeared in a HD crash. Bah. stupid me not having a backup.

It wasnt very good anyway.

Half-Life 2: Deathmatch dm_beatle_juice

by Quaver
Beta
This is going to be my entry for the 2005 competition. It is going to have some things seen in the film Beatle Juice plus some of my own extras.

The screenshots ive uploaded are only tests to see how well warped walls made with displacements come out.

[update] Due to me going on holiday and then getting back im proberly not going to finish this before the closing date, like usual. But unlike usual im still going to aim to finish the map.

If you interest for the layout its in the house where they lived. If you walk out of the front door you are teleported to mars with the snake that kills you if you travel outside the playable area of mars.

If you go into the attic and go through the door/wall thingy you go to the warped coridoors etc which then leads to the waiting room. Then going past there will lead you to the offices with the skeletons with loads of object to throw.

If after that i feel like ill make it so the model town in attick teleports you into it for at change in environment.

Half-Life 2: Deathmatch dm_veikko

by ishbog
July 27 -- Screens, finally! www.freepgs.com/ishbog/veikko
July 7 -- RELEASE! well, it was put onto Snarkpit.net DM server, so im calling it done, and im in japan for another month and cant work on it... good times! down load at www.freepgs.com/ishbog/veikko/dm_veikko.rar
no screenshots at the moment, they are all old.. and im in japan... soon though, soon.
-May4
Posted the beta .bsp, check it out, tell me what you think!
-may 3
Hopefully getting some of the more intricate pieces of brushwork made into models, for faster rendering, but lag has been decreased in huge room without that. 30fps on a shi* comp ain't bad, i guess. and thats in only one place. I have a few things to change, and then i think i'll put the bsp up here for people to try out. new screens!
-may 1
Well, lots closer to finishing this map, yet farther away. im afraid the large room is creating too much lag, so i may choose to replace it with an outdoor area or more complex-style offices of some sort. not sure yet, but i may put a public beta out soon, instead of just waiting out a lan party. all comments appreciated!

Half-Life 2: Deathmatch dm_rebeloutpost

Beta
Ok... I started making this map a few days ago. I was worried about the fps, but when I compiled the map, I noticed that the fps is constantly ~ 70 everywhere and that's good for my machine. Tell me what you think:
1. Is it worth to continue making it?
2. Is it a box (special for you know who)?
:D Well, the last thing I can say is... I'm a newb when it comes to mapping.

Half-Life 2: Deathmatch dm_water_refinery

There are 2 hidden teloporters and a buch of new sounds and a 2 new secrets :) I hope you guys like this one .