Snarkpit Maps Archive

Counter Strike Source de_dam_facility

by cdxx
Counter-Terrorists: Intelligence officals have received plans that a vigilante terrorist group will be attacking this major dam facility. Eliminate any threats & secure the area.

Terrorists: Our cell leader has ordered us to bomb this dam's major power producing areas. Today is a major holiday so facility staff should be light. Kill the guard at the entrance and drive the truck through the barrier. Destroy the Generators or the power lines leaving the facility.

Other Notes: There are 2 bomb targets in the mission.

Counter Strike Source de_coldsteel_alpha2

Beta
This is a military base that has been hijacked by terrorists. When they locked every main entrance, the CTs have to bust their way in through a wall in the escape caves built into the complex. The Terrorists have two choices, bomb the Silo room or launch the nuclear warhead in the missile room. (NOTE: The missile launch has not been implemented yet, for now it is a bomb site.)

Download will be available when the beta comes around.

Counter Strike Source AK-COLT_CLASSIC

by Grash
Yep, it's just a port of the orginal map. It's needed on my clan server. It's here for anyone else who might like it.

This map has been compiled with the 1.08 CS:S FGD from editlife.net. This FGD has an ammo key for all the weapons. This allowed me to give the weapons the same amount of ammo they do in CS 1.6 \ CZ without any funky scripting or player_equip'ing. This Finally gives us an AK_COLT version that plays as it should.

Ya... The Queen of the FY Cosmos has returned!
//(lol)(Iceworld is the King)//

Counter Strike Source Horror

Beta
Ok I'm going to make this a haunted house with low lighting with interactive stuff like rotating bookcases and I would like some feedbacks regarding ideas for the map

UPDATE:

added more interiors, better lighting
Increased wall realism with decals
added more props
added a balcony

Counter Strike Source fy_graveyard

by Yeti
Good shootum up map. Galil and Famos guns only. No Dam Awp learn how to use small guns. Lots of fun good graphics, setup for 20 players. Have fun.

Counter Strike Source fy_crazyhouse

by Yeti
This is the first map that I have put out for the public .. I hope that everyone will enjoy it.. It's a small mp5 death match map with a few hidden guns for you to find and frag the buddy's with ..

Counter Strike Source dm_whutdufuk

small map made for someone, map plays nice.The map is for CS:Source

Counter Strike Source de_vine2

Map is all finished up. Unless I missed something drastic

Counter Strike Source zamburguer

by Silmano
This map is a replica from Takeshi's Castle show.

All players start in the same spot without weapons, to win the round you have to cross the river, pick a weapon and kill the rest.

To cross the river you must jump from rock to rock, but be carefull, some rocks are fake and will break as you step in. If you touch the water you're dead.

Counter Strike Source de_clash

by CooliO
Beta
Small city map with a few choke points.
6-12 playes

Progress:

29 Nov 2005:
Change the name of the map from de_rooftops as some one else used the name and since the rooftops will be less dominant in this map.

The work on de_clash is at full speed and key gameplay construction is at this stage nearly completed.

24 Jan 2006:
screenshots updated

Counter Strike Source de_dust_dl_rc3

This is the second map I've released to the public. I've made a bunch but this and the first are the only ones I've thought people would enjoy. This is basically another Dust map but it's got a decent layout and it's fun if you like Dust maps.

Since I'm still fairly new to mapping I would love for someone to give pointers on how to optimize this map. I've read up on using hints and have them at strategic locations but I think it could be done a lot better. If you want the source it's at the same location as the bsp but it's name is de_dust_dl_vmf.zip.

Counter Strike Source cs_eclipse

cs_eclipse is a jungle based hostages rescue map with a secret labratory and many different areas of attack and defense...

the hostages randomly spawn in 3 different rooms
there are 2 working "live" cameras
20 spawn points
night time theme (use night-vision)