AK-COLT_CLASSIC by Grash

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Map Info

  • 0 ratings
  • 1978 views
  • 1014 downloads
  • added Sun Feb 19th 2006
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

Yep, it's just a port of the orginal map. It's needed on my clan server. It's here for anyone else who might like it.

This map has been compiled with the 1.08 CS:S FGD from editlife.net. This FGD has an ammo key for all the weapons. This allowed me to give the weapons the same amount of ammo they do in CS 1.6 \ CZ without any funky scripting or player_equip'ing. This Finally gives us an AK_COLT version that plays as it should.

Ya... The Queen of the FY Cosmos has returned!
//(lol)(Iceworld is the King)//

Discussion

Posted by tnkqwe on Tue Jun 12th 2007 at 10:22am

A classic map :) but with annoying textures:(
edit:
No wait!
I don't have the textures!!!
It's just my version
Posted by Grash on Sun Mar 5th 2006 at 7:32pm
[Author]

Did it get on the front page?
Posted by Gaara on Tue Feb 28th 2006 at 9:27am

Posting a killbox front page on the pit is a death wish.
Posted by Grash on Sat Feb 25th 2006 at 8:42am
[Author]

Yes, it does suck, but it was never supposed to be "Sourced Up". The fact I used a displacement surface is even questionable. The real reason for the Graffiti is to break up the materials somewhat. I was trying to go overboard with them, on purpose.

The bottom line is the map brings people in. Since it's gone on the server, we've seen people actually playing on our source server.
Posted by Addicted to Morphine on Sun Feb 19th 2006 at 10:06pm

There are way too many decals all over the walls. I'd say remove 90% of the graffiti, it looks ridiculous right now.

Even though this is a port you could add lighting and a 3D skybox -- no need to keep us in the stone age.
Posted by Andrei on Sun Feb 19th 2006 at 9:39pm

When the map's so small, it's a damn shame not to abuse the source engine a little.
Posted by Mr.INSANE on Sun Feb 19th 2006 at 7:02pm

Maybe a little bit of texture changing i see the same textures all over the place. Theres a alot of room for improvement stright ports of cs maps suck.
Posted by Orpheus on Sun Feb 19th 2006 at 1:36pm

What you need is someone who can chose better maps to port. Then pick someone who is competent to port them because this one is awful.

Whoever you got doing these things currently, fire them because they suck ass.