Re: [map] AK-COLT_CLASSIC
Posted by Orpheus on
Sun Feb 19th 2006 at 1:36pm
Orpheus
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
What you need is someone who can chose better maps to port. Then pick someone who is competent to port them because this one is awful.
Whoever you got doing these things currently, fire them because they suck ass.
Re: [map] AK-COLT_CLASSIC
Posted by Mr.INSANE on
Sun Feb 19th 2006 at 7:02pm
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Jan 29th 2006
Occupation: Student
Location: California,USA
Maybe a little bit of texture changing i see the same textures all over the place. Theres a alot of room for improvement stright ports of cs maps suck.
Re: [map] AK-COLT_CLASSIC
Posted by Andrei on
Sun Feb 19th 2006 at 9:39pm
Andrei
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Sep 15th 2003
Location: Bucharest, Romania
When the map's so small, it's a damn shame not to abuse the source engine a little.
Posted
2006-02-19 10:06pm
3012 posts
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Registered:
Feb 15th 2005
There are way too many decals all over the walls. I'd say remove 90% of the graffiti, it looks ridiculous right now.
Even though this is a port you could add lighting and a 3D skybox -- no need to keep us in the stone age.
Re: [map] AK-COLT_CLASSIC
Posted by Grash on
Sat Feb 25th 2006 at 8:42am
32 posts
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Jan 5th 2005
Occupation: Developer
Location: USA
Yes, it does suck, but it was never supposed to be "Sourced Up". The fact I used a displacement surface is even questionable. The real reason for the Graffiti is to break up the materials somewhat. I was trying to go overboard with them, on purpose.
The bottom line is the map brings people in. Since it's gone on the server, we've seen people actually playing on our source server.
Re: [map] AK-COLT_CLASSIC
Posted by Gaara on
Tue Feb 28th 2006 at 9:27am
Gaara
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Aug 12th 2005
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Posting a killbox front page on the pit is a death wish.
Re: [map] AK-COLT_CLASSIC
Posted by Grash on
Sun Mar 5th 2006 at 7:32pm
32 posts
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Jan 5th 2005
Occupation: Developer
Location: USA
Did it get on the front page?