Skull Cave by fraggard

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Map Info

Map Description

(2004 SP Mapping Contest Entry)

A medium sized HLDM map, set around the Skull Cave ,which just happens to be the home of "The Phantom", reputedly considered to be the first ever costumed Superhero. Created by Lee Falk, this guy has no powers, except a long lineage of crimefighting fathers dressed in purple tights.

Discussion

Posted by Ferret on Wed Aug 4th 2004 at 2:54pm

LOL what a PUN. I RULE!!!!

my god I'm sick, but its so much easier to be "active and hyper" when typing than in real life. Jesus time to go to work right now.
Posted by Ferret on Wed Aug 4th 2004 at 2:43pm

Hahahahahaha
f**king pwn. This map rules. I'd only suggest getting some terrain changes in it so that the ground doesn't look so flat. Reminds me of Pirates of the Carribean
Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 2:30pm

hahahahah that rocks!
Oh ferret, you and your hilarious puns. :biggrin:
Posted by Ferret on Wed Aug 4th 2004 at 2:25pm

hahahahah that rocks!
Posted by Atrocity on Wed Aug 4th 2004 at 2:22pm

i like all of that alot only thing i think needs the most changing is the sky, i can make a really cool one if you want get in touch with me.
Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 1:55pm

Give the light eminating from the torches a more orangey hue. Looks great.
Posted by ReNo on Wed Aug 4th 2004 at 12:49pm

That skull is pretty awesome, but as A_S said, work on the nose a little. I also agree with crono that perhaps a grander scale would help, and not only that, but possibly something more to the exteriors than just cliffs. The exterior ground also looks much too repetitive, perhaps you could have another texture as a sort of path around the map, weaving around a little while the current ground acts as a "rough" around its sides?

The theme is a good one, and you are handling it well enough (especially the interior which is looking very atmospheric...even with that armchair :biggrin: ), I just think it needs more variety.
Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 12:22pm

Work on the ground a bit and add in some tree models. You'll need a
different sky too as the rock type deosn't match at all. The skull
looks cool, but I think the nose area needs a tiny bit more detail.The
rockwork looks really good, inside and out. Hopefully you'll get enough
of it finished in time. :smile:
Posted by Forceflow on Wed Aug 4th 2004 at 8:09am

Gj on the skull ... add some bushes/trees maybe, because it's all rock-rock-rock now. (nice rocks, nevertheless.)
Posted by Hugh on Wed Aug 4th 2004 at 8:03am

The rockwork's pretty good, and I mucho like the skull. :)