Crono said:
The only suggestion I'd give is make it grander and exagurate things, like cliff faces.
Maybe add in some light shining in through cracks in the cave
I've done up the rockwork a bit, along those lines. And i have the shining lights gag elsewhere
Alien_Sniper said:
Work on the ground a bit and add in some tree models. You'll need a different sky too as the rock type deosn't match at all. The skull looks cool, but I think the nose area needs a tiny bit more detail.The rockwork looks really good, inside and out. Hopefully you'll get enough of it finished in time. :smile:
Spinkified the terrain, added models. The skull nose I think I can modify without reworking too much.
ReNo said:
That skull is pretty awesome, but as A_S said, work on the nose a little. I also agree with crono that perhaps a grander scale would help, and not only that, but possibly something more to the exteriors than just cliffs. The exterior ground also looks much too repetitive, perhaps you could have another texture as a sort of path around the map, weaving around a little while the current ground acts as a "rough" around its sides?
The theme is a good one, and you are handling it well enough (especially the interior which is looking very atmospheric...even with that armchair :biggrin: ), I just think it needs more variety.
I like that terrain idea, and I've done that. The cliffs should get some moss-foliage blahblah if I can find enough textures. (IT'S NOT AN ARMCHAIR :razz: )
Ferret said:
hahahahah that rocks!
Yes. :razz:
beer hunter said:
It looks pretty good for 10 days work, some suggestions -
Ground needs more height variation, some gentle slopes and maybe a few boulders in the more open bits.
Stalactites look pretty trick in caves.
Waterfalls, rivers etc. usually make this type of scenario look a lot better.
Best of luck getting it finished before the deadline :smile:
I've modified the terrain. I like the stalactites idea very much, I'll try and squeeze them in somewhere. Waterbodies are there elsewhere in the map. Hope I can finish it in time
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the ground texture looks like it would be good as a base for routes/paths, with gentle raised slopes with a fully grassed texture framing them. the slopes could also help with the transition from the ground to the cliffs, which it's very square atm, and detracts a little from the nice curves you already have on the cliffs.
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Don't know why your quote is bordered in red, but I think the forums like your ideas too :smile: I've made a grassed border, with slopes, and height variations (and clipping) and all.
Sorry for the clipped replies... Thanks for all the comments guys.. I'll put up some updated screens in a while