HL_Ivory by DaanO

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Recently i got a bit more into making textures with Photoshop, i've been wanting to make a small map with all homemade textures for a while. I had a picture in mind of some kind of ivory tower (explains the name), which was what this was built after. The map is quite small, filled with teleporters, many things are in motion, map even has a soundtrack. (Which doesn't even annoy me after listening to it for half an hour - yay!) Anyway, i made all the textures (skyline), models (animations, skins) for this as well, so i'm kinda proud of it. People have asked me what it is, but i don't even have a clue myself.

Discussion

Posted by ReNo on Sun Aug 8th 2004 at 1:09am

Have you considered entering this into the contest? It just seems you've about finished it and the contest deadline is tomorrow (well, today now I guess) so it might be worth a thought if you have the time to complete it :)
Posted by DaanO on Sat Aug 7th 2004 at 3:44pm
[Author]

Yes, i am :smile:

I've got some more complaints about the skybox, so i'll see what i will do with it. I'm not to experienced with Photoshop yet, so that might be why the textures are not top-notch yet.
Posted by Cassius on Sat Aug 7th 2004 at 4:47am

Aren't you a mod on the CS forums? It's an honor.

Haven't tested it, but just from looking at the shots, I'd say it needs some trim first and foremost - some emphasis to sort out all the form. Odd-shaped floating arenas are fine by me (check out Ribcage :lol: ) but the theme needs to be a little more coherent - you've got stairs, you've got spires, you've got glow sprites. Even if the theme is abstract, how do they all fit together? - especially with your skybox.

I'll play it later to see what it's like ingame.
Posted by DaanO on Sat Aug 7th 2004 at 1:11am
[Author]

I'll think about that, thanks guys. I will remove some sprites, just put that on my fixlist. I'll consider what to do with the skyline as well. Thanks again for the feedback.
Posted by Gorbachev on Fri Aug 6th 2004 at 11:22pm

I think the sky could be a blue-scale version of what you've got currently and it'd be a great theme.
Posted by Nugg3t on Fri Aug 6th 2004 at 10:15pm

Very interesting architecture/layout. But I do think you want a tad overboard with the sprites. A few hanging around in inaccessable areas gives a nice atmosphere, but you sent it to a level of annoyance and it might even cause noticable performace problems in more archaic computers.

Overall though, the texturing was done well and the layout was pretty cool.
Posted by DaanO on Fri Aug 6th 2004 at 8:45pm
[Author]

www.angels.again2fast.org/daano/hl_ivory.zip

Known bugs: Satelite rotates way too fast

Also, a question: somebody just told me that my zip is messy for Steam use. I let winzip put everything in the /valve folder automatically, but apparently (according to the guy) that folder does not exist anymore. Any suggestions to how i should set up my zip file?
Posted by Jinx on Fri Aug 6th 2004 at 7:22pm

:wink:

I probably won't be around myself to get to it tonight, but I'm sure some of the others will give you a hand. Betas = good!
Posted by DaanO on Fri Aug 6th 2004 at 6:58pm
[Author]

Roger that. Soundtrack will be "only" like 1 MB zipped, would that be ok?

Anyway, i know all about the theory of HL texturing, and the textures are all powers of 2 as far as i know. I'll name the zip file i'll put on tonight prefinal and we'll see what happens, ok? I wanted to keep the textures quite vague, especially for the towers. And besides that, i'm no nu-metal fan so don't worry :smile:
Posted by Jinx on Fri Aug 6th 2004 at 6:51pm

I'd suggest giving us a beta and letting us give you some feedback on that before releasing it. It's hard to say much useful from just a couple screenshots.

But I'll try anyway. Hard to tell without seeing it in action, but all those glowing sprites might get annoying. Also, the textures don't look very... textured..?

Btw, if you are making textures for HL you should keep them in dimensions that are powers of two- 16, 32, 64, 128, 256. While you can use anything that is divisible by 16 (eg 80, 112), textures that size get sampled down to the next lowest power of two and look crappy. ie a 112x64 texture will get sampled down to 64x64 quality, then blown back up, and thus look blurrier that it should. Best to size the uneven dimension up or down.

regarding soundtracks: if it's a huge wav file of some stupid Korn song I'll rip your lungs out. no, really. I'm so sick of downloading a 12mb zip, of which 11mb is some s**tty 'nu-metal' band and of which 1mb is a horrible killbox. There will be no more mercy! >:(