Re: HL_Ivory
Posted by Forceflow on
Fri Aug 6th 2004 at 6:36pm
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I kinda like this ... good lighting, and the atmosphere is ok. GJ !
Re: HL_Ivory
Posted by DaanO on
Fri Aug 6th 2004 at 6:58pm
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Roger that. Soundtrack will be "only" like 1 MB zipped, would that be ok?
Anyway, i know all about the theory of HL texturing, and the textures are all powers of 2 as far as i know. I'll name the zip file i'll put on tonight prefinal and we'll see what happens, ok? I wanted to keep the textures quite vague, especially for the towers. And besides that, i'm no nu-metal fan so don't worry :smile:
Re: HL_Ivory
Posted by Jinx on
Fri Aug 6th 2004 at 7:22pm
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:wink:
I probably won't be around myself to get to it tonight, but I'm sure some of the others will give you a hand. Betas = good!
Re: HL_Ivory
Posted by Nugg3t on
Fri Aug 6th 2004 at 10:15pm
Posted
2004-08-06 10:15pm
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Very interesting architecture/layout. But I do think you want a tad overboard with the sprites. A few hanging around in inaccessable areas gives a nice atmosphere, but you sent it to a level of annoyance and it might even cause noticable performace problems in more archaic computers.
Overall though, the texturing was done well and the layout was pretty cool.
Re: HL_Ivory
Posted by Gorbachev on
Fri Aug 6th 2004 at 11:22pm
Posted
2004-08-06 11:22pm
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I think the sky could be a blue-scale version of what you've got currently and it'd be a great theme.
Re: HL_Ivory
Posted by DaanO on
Sat Aug 7th 2004 at 1:11am
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I'll think about that, thanks guys. I will remove some sprites, just put that on my fixlist. I'll consider what to do with the skyline as well. Thanks again for the feedback.
Re: HL_Ivory
Posted by DaanO on
Sat Aug 7th 2004 at 3:44pm
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Yes, i am :smile:
I've got some more complaints about the skybox, so i'll see what i will do with it. I'm not to experienced with Photoshop yet, so that might be why the textures are not top-notch yet.
Re: HL_Ivory
Posted by DaanO on
Sun Aug 8th 2004 at 5:11pm
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Hey man, i'm not really sure what contest you are talking about :S. Anyway, there's about half an hour of work left so i could finish this any day.
Re: HL_Ivory
Posted by Crackerjack on
Mon Aug 9th 2004 at 2:36am
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Good effect with the glows :biggrin: But the map needs alot of work. The all blue theme doesnt work out to well. Have some something a little more spontanious (spelling).. I little more bizzar to spice things up.
Re: HL_Ivory
Posted by DaanO on
Mon Aug 9th 2004 at 3:53pm
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I made an entirely new skybox (although i kept the planet at the bottom) which makes it all look kind of different. It fits the map much better now, also sparks things up a bit. Call it spontanious if you want :wink:
Besides that i fiddled around a bit with textures, did a small lighting adjustment, and fixed the rotation speed of the satelite. I'm compiling now, i'll post the map whenever it's ready. Thanks for the feedback guys
Re: HL_Ivory
Posted by Pericolos0 on
Tue Aug 10th 2004 at 11:12am
Posted
2004-08-10 11:12am
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mm i just had this idea. What if you make a huuuuuge rotating skybox using an animated model.
Now that would be pure sweetness
Re: HL_Ivory
Posted by Ferret on
Tue Aug 10th 2004 at 2:35pm
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yeah
rotating models = the pwn
Re: HL_Ivory
Posted by Cassius on
Wed Aug 11th 2004 at 3:38am
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Good to see you made it an involved process.
Re: HL_Ivory
Posted by Minotaur0 on
Thu Aug 12th 2004 at 3:45am
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Cool satellite daan :kitty:
Re: HL_Ivory
Posted by Ferret on
Thu Aug 12th 2004 at 4:55am
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so basicaly all the rspeeds are sucked up by the sattelite (not sure if its brushbased), but definately from the loads of stairs you h ave. Seems incredibaly linear, dead ends, dunno if I'd like it or not. Gameplay would be incredibaly stale.
Re: HL_Ivory
Posted by Minotaur0 on
Thu Aug 12th 2004 at 4:58am
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/me lix cjack~~
fetter: its not brushbased, its a big model :smile: Daan wouldnt be so nub to make this brushbased D:~~
Re: HL_Ivory
Posted by Cassius on
Thu Aug 12th 2004 at 5:23am
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TS Forums invasion. God save us all.
Re: HL_Ivory
Posted by DaanO on
Mon Aug 23rd 2004 at 11:04am
Posted
2004-08-23 11:04am
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I know irfanview, just didn't count on those rules.
Re: HL_Ivory
Posted by Myrk- on
Mon Aug 23rd 2004 at 1:30pm
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Hes the type of person that complains to the hotel hes staying at after walking into a door that has PULL written on it... hehe
Looks like a nice map, although as Reno said I think or maybe ferret, it does look stale. Theres something about the lighting too, its rather plain and mono, try adding some red bits here and there or something, or putting some red in the sky to contrast.
Re: HL_Ivory
Posted by DaanO on
Mon Aug 23rd 2004 at 4:27pm
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not really, i never complain really :smile:
anyway, i am very sure that red would kill the color scheme in this map (i'm an art school student, trust me on this one :razz: ). i am not changing this anymore.
i submitted the map for the contest, but it was a little late so i guess it has not been accepted. i wish good luck to all contestants, voted for paralaxation (sp?) as winner, runner-up reno's flatshaded map. have to admit, both are better than my map, but since i only spent about 12 hours totally on this map, that's no shame. so yeah good luck, and hopefully some of you will enjoy this map after all. try it. when i played it it was far from stale. everybody's circling around, jumping like crazy, gauss-boosting all over the place. the pool in the middle heals you a bit, so some people did try to stand there and defend the place but that's quite hard. beh just give it a try.... please
:smile: